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dragon mine z project

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Auto trainer for the DragonMineZ training minigames.

Six minigames in DragonMineZ, played for you.

This mod adds one button to DragonMineZ's minigame menu. Click it, turn the
trainer on, and every training minigame plays itself while you watch — no
hotkeys to memorise, no overlay covering the screen.

## Requirements

- Minecraft 1.20.1
- Forge 47.x
- DragonMineZ 2.2 or newer (required)
- Client side only

## How to use

1. Open DragonMineZ's minigame menu.
2. An **Auto Training** button appears under **Play**. Click it.
3. Turn **Auto Training** on in the settings.
4. Pick a minigame and press **Play**.

The menu button only opens the settings — it shows whether the trainer is on,
but the switch itself lives inside.

### Keys

Key Action
`ESC` While in a run: leaves the minigame for you
`END` Panic — turns everything off

## Supported minigames

Minigame  
Memory (Shadow Boxing) Plays itself
Control Plays itself
Gravity Plays itself
Precision Plays itself
Rhythm Plays itself
Shadow Dummy Left alone — it is a slider, not a game

## Settings

Setting What it does
**Auto Training** Turns the trainer on or off
**Auto Restart** Repeats the same minigame after each run

## How it works

The mod does not fake results and does not patch the game. It reads the live
minigame state and calls the same methods the game screen itself calls, so a run
plays with the game's own events and is scored by the server normally.

No mixins. The settings screen reuses DragonMineZ's own panel textures, so it
looks native.

## Credits and permissions

DragonMineZ is a separate project by its own authors and is **not** included in
this mod. No DragonMineZ code, textures, sounds or other assets are redistributed
or modified here — the mod reads the game's state at runtime only, the same way a
keyboard would. DragonMineZ is declared as a required dependency so the game
reports the requirement plainly.

This mod contains no third-party content.

dragon mine z project Team

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