DragonMineZ Plus 1.1.0
Curse Maven Snippet
What's new
**1.1.0 — Dragon Ball protection** The seven Dragon Balls now live by one rule: a ball only ever exists placed in the world, carried by a player, or lying on the ground — visible and contestable, never banked. - **No container storage.** Chests, ender chests, shulkers, bundles, hoppers, droppers, minecarts and modded storage all refuse Dragon Balls. Balls already stashed inside a container are ejected onto the floor the next time it is opened. - **Death drops bypass keepInventory.** Carried balls drop on death even with the keepInventory gamerule on; everything else you carry is untouched. - **Balls are indestructible on the ground.** Dropped balls never despawn, and a ball that falls into the void is returned to the surface instead of being deleted. - **Each set stays in its home dimension.** Carrying a ball out of its set's dimension (Earth = Overworld, Namek = Namek) drops it where you departed; travel itself is never blocked, so no Ki is wasted. - **The Dragon Radar sees everything.** Carried and dropped balls now show on the radar alongside placed ones (your own carried balls are hidden from you). Every feature has its own toggle in `dmzplus-common.toml` (all on by default). Requires **DragonMineZ 2.1.3+** on Minecraft 1.20.1 (Forge).
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