
Description
IMPORTANT NOTE: IF YOUR MODPACK ALREADY HAVE CONFIG FILES FOR DMZ, DELETE THE "races" FOLDER BEFORE STARTING THE GAME!
IMPORTANT NOTE 2: THIS IS NOT THE ORIGINAL DRAGON MINE Z MOD! IT IS AN ADDON THAT EXPANDS/CHANGES IT'S FEATURES! YOU STILL NEED THE ORIGINAL TO PLAY!

Dragon Mine Z: Overhaul is a gameplay addon for Dragon Mine Z on Minecraft 1.20.1. It expands the core DMZ experience with faster movement, deeper class identity, stronger racial mechanics, improved Ki technique building, better battle power scaling, and cleaner information across the menus.
A Faster And More Controlled Movement System

One of the biggest changes in this addon is the rework of SKP into SPD. Instead of mainly representing strike super damage, this stat now represents speed and affects movement speed, attack speed, swimming speed, and flight speed. And with this, STR is now the only stat responsible for Physical damage, including strike damage.
But do not be fooled, Speed is crutial to one's power. Leveling up STR makes your attacks heavier, and because of that your attack speed ALSO lowers. So if you focus everything on attack sacrificing Speed, doesn't matter how strong you are, You Can't Hit Me.
Movement speed is not applied as a constant uncontrolled boost. Instead, movement ramps up while running until it reaches its cap. This makes high speed feel powerful without making normal movement impossible to control. Walking movement is by default capped at 200%, and sprinting ramp up speed is way higher, giving players a much smoother experience in combat, exploration, and travel.

At very high speeds, players can even sprint across the surface of water or lava (Sonic fan here lol). Sprinting also no longer drains hunger through vanilla exhaustion, making fast movement feel like a real part of the Dragon Mine Z experience instead of something constantly punished by Minecraft’s survival mechanics.
Dynamic Growth has also been adjusted around the new stat system. Running and perfect evasion now grant SPD experience, swimming grants STR and SPD experience, staying underwater grants RES experience, and strike attack practice now rewards STR.
SPD also controls the speed of your actions! Dash and Skills cooldowns, Ki attacks speed and cast speed and Strike Attacks dash distance, all of those are controlled by SPD! So be sure to upgrade the stat if you want more advantage over your foes!
A Stronger Class System

Dragon Mine Z: Overhaul separates race stats from class stats, allowing classes to feel more meaningful and easier to balance. Every built in class has a clear identity, and servers can adjust class stats, names, colors, and race restrictions through generated class configuration files.
Warrior builds Fury stacks through melee and strike hits. Fury improves stamina regeneration and defense penetration, making Warrior a reliable front line fighter with strong pressure.
Berserker becomes more dangerous as health gets lower, gaining critical chance and critical damage as the fight becomes more desperate.
Martial Artist deals bonus melee, strike, and Ki damage to enemies below half health, making it excellent for finishing weakened opponents.
Speedster builds Momentum stacks through melee and strike hits. Momentum increases SPD and adds a melee damage bonus based on speed, turning movement into direct combat power.
Duelist rewards timing, parries, and guard pressure. It gains stronger parries, faster redirected Ki blasts, and extra damage and knockback against guard broken targets.
Ki Assassins are the fastest at Ki attack charging and have the highest Ki damage output, but also are very weak physically and can die pretty easly, a true Glass Cannon.
Spiritualist, Enchanter/Cleric, Paladin, and Tank keep their familiar class roles while fitting into the new separated race and class stat system.
Races With Stronger Identity

Races now feel more distinct, with several gaining custom active or passive mechanics inspired by Dragon Ball Xenoverse.
Human uses Ki Boosting Body. High Ki improves combat stats, and the racial kit also improves passive Ki recovery. The Android Upgrade increases more the Ki regen, but it lowers the damage boost with high current ki.
Saiyan Zenkai is improoved to be more similar to the anime: Surviving near death situations and fully recovering can grant permanent stat growth depending on how close to death you were. This effect has a big cooldown, lower it's boost every time it's used until it stops working and have even lower boosts if sparring with "Friendly fist" on (since you wouldn't actually be getting close to death lol)
Frost Demon uses Dangerously Fast. Lower health increases speed and Ki power, while Melee attacks cost less stamina.
Namekian keeps its Dragon Mine Z racial identity while fitting properly into the new separated race and class stat system.
Majin Absorption is enhanced: You gain stats based on the target's stats like in DMZ, and like Zenkai it loses effectiveness every time you use it. Death reduces absorption bonuses, making the mechanic powerful but not free.
Bio Android uses Perfect DNA. This combines reduced versions of multiple racial strengths, including Saiyan Zenkai, Namekian regeneration, Human Ki Boosting Body, and Frost Demon speed and Ki power.
A Bigger Ki Technique System

Custom Ki attacks now have more build options, clearer limits, and more room for creative techniques.
Ki attacks can be overcharged up to 400%. You need to hold the charge button for a VERY LONG TIME to reach that, and it has it's cost... If you do not have enough ki, you won't charge more, and fireing the Ki attack without having enought ki may cost you some HP! (This feature is disabled if you have the mod "Dragon Mine Z: Overcharge Unlimited" so that mod can work for this instead of Overhaul).
Techniques are separated into Basic, Advanced, and Ultimate categories based on strength and utility. Players can equip up to 2 Advanced techniques and 2 Ultimate techniques, so a build cannot simply fill every skill slot with the strongest attacks (Configurable)
Ki techniques can now support third and fourth secondary effects, allowing more than one buff or debuff on a single attack. These added effects increase the technique’s tier and cost, making stronger custom attacks feel properly earned.
Techniques can also include extra mob effects. Damage techniques can use harmful effects, while healing techniques can use beneficial effects, giving players more ways to affect both allies and enemies.
Small Ball and Medium Ball techniques can be configured to fire multiple projectiles. Area techniques can use custom area size controls, allowing them to cover much larger zones. Area techniques can also use both support and harmful utility in the same area style attack, creating powerful zone control tools. (DOMAIN EXPANSION basically lol)
Unsafe internal effects are filtered out, so cooldowns, transformations, racial passives, fusion states, and other risky effects cannot be selected. Some Ki debuffs can also slow mob movement and attack speed. You can also manually edit the effects blacklist to leave effects you don't want Ki attacks to apply!
Combat And Movement Improvements
Parrying now preserves the stamina value from before the parry cost is applied, making successful defense feel more consistent.
Combat flight supports a double dash while flying in combat mode. Flight speed scales with SPD, Ki Power, Fly skill level, and the movement ramping system, giving fast characters a stronger aerial presence.
Accurate Mob BP calculation and rebalanced DMZ normal and Quest NPCs

Mobs BP are now calculated similarly to Players, meaning that no longer you will see an enemy with 10% your BP dealing MASSIVE DAMAGE to you, now they will have the correct BP according to their attributes! With this, the default entities and quest NPCs have been rebalanced, with new default configs and stats for each quest! They do not have "accurate BP", but they do have what feels like "Accurate Power", so be prepared!
Quality Of Life
Metamoru and Potara fusion now change the appearance of the controlling player by giving them temporary cosmetic clothing that matches the fusion method being used. (Gogeta when metamoru, a mix of both player's armors if Potara!).
Different race Fusion Dance is enabled by default.
Dragon Mine Z normally uses a helmet list to decide which helmets allow hair to display, but it does not include a general option to make hair show with most helmets. This addon adds a config value that can turn that list from a whitelist into a blacklist. In practice, this allows hair to render with any helmet that is not specifically listed.
Server Commands
The command /dmzrevamp resetcooldowns resets this addon’s racial and class cooldowns for the command user.
The command /dmzrevamp resetcooldowns followed by selected targets resets this addon’s racial and class cooldowns for those players.
Dragon Mine Z’s own reload command can also reload the class configuration layer used by this addon.
Want to Help me to keep improoving the addon even further beyond?
Join my patreon below! It'll help me a lot and I'll feel more inclined to keep working on all my addons since I'll also have money to eat haha... Thanks for all the support!






