DMZCompanions-1.0.3-ENCOUNTERS.jar
Curse Maven Snippet
What's new
CHANGELOG
ADDED
- **/dmzc name <name>** : allows you to set your name to be more character like instead of MC username so that your family tree looks more legit. (/dmzc name reset removes it)
- **/dmzc recover <companion name>**: allows a summoned companion to be recovered no matter what in case they get stuck into something weird or some loop this is your fail safe.
- **Escort Encounters** : Escort *weak* companions to their destinations for rewards... But be careful though.
- **Partner Removal** : Can now remove a partner with the same button that allows you to make them your partner.
- **Companion Minigame TP** : Highly requested one, your companions now gain TP you gain from minigames.
- **Relationship Progression** : Relationship progression has been curved a bit, due to the multiple ways to gain it now. Meditating, Sparring, Fighting Together, Completing Encounters Together, and uh there's another one I dead can't remember as I'm writing this.
- **Names**: Added 10+ Unique race-specific names to companion encounters. (None were AI generated and all hand written or selected myself from the Xenoverse Community.)**
FIXED
- An issue with the Family Tree showing your partner when you removed your old partner and got a new one. Your old partner would still appear.
- Fixed an issue with your child carrying over to new partner. You should be able to now have offspring with both.
- Fixed an issue where partners wouldn't correctly show their children.
- Fixed an issue if a player recruited a Companion through an encounter before creating their second companion, their second companion slot would disappear.
- Reduced ki technique/ki blast spam from companions during Encounter Combat.
- Shortened Encounter timer from 20 Minutes to 15 Minutes (rolls of a chance still applies)
- Fixed an issue with Supply Drops spawning underground.
This mod has no additional files

