dmzcombatremade-1.0.0.jar
Curse Maven Snippet
What's new
## [1.0.0] — Initial Release
The first public release. DMZ Combat Remade turns every DragonMineZ hostile mob from a flat,
identical stat block into a real, individually-rolled opponent, then builds a whole scaling
danger system around it.
### ✨ Added — Core Combat
- Every DMZ hostile mob (Saibamen, Red Ribbon soldiers/robots, Frieza Soldiers, dinosaurs,
sabertooths, and more) now rolls its own six-stat sheet — Strength, Strike Power, Resistance,
Vitality, Ki Power, and Energy — instead of sharing one hardcoded baseline.
- Enemies spawn scaled to be at or above the nearest player's own Battle Power, so they stay a
real threat at any stage of progression.
- **Elite enemies**: a small chance for any spawn to roll as a tougher Elite variant with a bonus
combat trait (extra power, extra defense, or extra speed) and a glowing aura visual.
### 🗺️ Added — Danger Zones
- The world beyond a safe starting radius around spawn (2000 blocks by default) is split into
independent zones, each climbing through 5 escalating danger tiers the more it's fought in.
- **Zone bosses**: massive, 5x-scaled enemies that gate a zone's next danger tier — defeat one to
permanently unlock the next tier for that zone.
- Zones left alone long enough naturally cool back down a tier on their own, resetting instantly
the moment a player sets foot back in.
- Zone danger tier 5 has no ceiling at all — a zone fought in long enough can keep climbing
indefinitely.
- Killed mobs are cleared out of a zone whenever its danger tier changes, so leftover enemies
never linger scaled to the wrong difficulty.
### 🐉 Added — Progression & Loot
- Two new Dragon Ball wishes: lower every zone's danger tier by one, or raise every zone up a
tier — both work through Shenron and Porunga automatically.
- **Zone Capsules**: new roll-based stat-bonus items exclusive to this mod, dropped from kills in
the highest-tier zones — better odds and bigger rolls from Elites, and a guaranteed multi-drop
from a zone boss kill.
### 🌍 Added — World Coverage
- Full zone/danger system extended to Namek and the Sacred Kai Planet, each with their own
fitting enemy rosters.
- Optional support for DragonMineZ Plus: its six ground planets get the same zone system too,
with no safe starting area at all out there.
### 🗺️ Added — Compatibility
- Optional Xaero's Minimap/World Map integration: zone boundaries and danger levels drawn
directly on the map when Xaero is installed. Not required to play.
### 🔧 Added — Quality of Life & Admin Tools
- DMZ's ki-sense Battle Power label recolored to a more legible blue by default.
- Op-only commands for server owners: `purge`, `inspect`, `zoneheat`, `zonereset`, `zoneup`,
`zonedown`, and `xaerooverlay` — see the mod page for the full list.
- Every number in this release — spawn scaling, Elite odds, zone sizes and danger curves, boss
stats, loot odds, decay timing — is exposed in the config and can be retuned or disabled.
This mod has no additional files

