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Dragon Mine Z: Better Forms

Canon-accurate terrain destruction, aura control, and Battle-Power-driven size scaling for Dragon Mine Z transformations.
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dmzbetterforms-1.1.0.jar

File namedmzbetterforms-1.1.0.jar
Uploader
LCD_TheOGLCD_TheOG
Uploaded
Aug 11, 2026
Downloads
640
Size
69.3 KB
Mod Loaders
Forge
File ID
8622431
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragon-mine-z-better-forms-1643328:8622431")

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What's new

πŸ“œ Changelog β€” Dragon Mine Z - Better Forms

πŸŽ‰ Version 1.1.0 β€” Kaioken, Aura & Oozaru Update

✨ Added

  • ⚑ Kaioken x100 β€” Dragon Mine Z's own code already builds this tier's data (STR/SKP/PWR/Speed 2.0, DEF 2.25, healthDrain 0.2) but never registers it, so it's never been reachable in vanilla DMZ. Restored using DMZ's own exact numbers, unlocked at Kaioken skill level 6 (new cost: 15000, on top of DMZ's existing 1000/1500/2500/4000/7500 for levels 1-5).
  • 🩸 Solo Kaioken HP drain now tapers toward zero as your base (untransformed) Battle Power rises β€” maxes out fully drain-free around 1,000,000 BP, same reference point this mod's size scaling already uses. Applies to every tier, x2 through x100. Only applies solo β€” stack Kaioken on top of a primary transformation (e.g. SSJ2 + Kaioken) and it still costs full HP, the deliberate trade-off of stacking.
  • 🌬️ Fast flight now turns your aura on, even in base form β€” hold sprint while flying (DMZ's own "fly fast" input) and your aura kicks in. Letting go doesn't cut it instantly; it fades out over a few seconds as you slow down, the same way it fades when you switch it off from the wheel. Survives logging out mid-flight or mid-fade too, instead of getting stuck on.
  • ⌨️ A dedicated, fully rebindable hotkey now toggles your aura on/off directly β€” does exactly what clicking the aura icon in DMZ's own wheel does, no menu required. Unbound by default; set it from Controls > Key Binds > Dragon Mine Z - Better Forms.
  • 🦍 Oozaru and Golden Oozaru now fire wave-type techniques (Kamehameha-style attacks) from the mouth instead of the hands, and skip the human hands-back charging animation entirely for those attacks β€” every other kind of ki attack, and every other form, is unaffected. Oozaru's aura is also left alone by the transform/fast-fly aura systems above, treated like base form rather than a tracked transformation.
  • πŸ’₯ New toggle to disable only the transformation-triggered craters (instant transform and hold-to-charge) while leaving the release-from-empty crater, aura control, and the flight-safety grant untouched β€” useful if you want less digging without losing the rest of the mod. Flip it live with /dmzbetterforms destruction (op-only) β€” no config editing or rejoining needed, takes effect immediately.
  • πŸ“– In-game wiki entry added β€” if you also run DMZ Wiki, this mod's own entry ("Dragon Mine Z - Better Forms") shows up automatically, no setup needed.

πŸ”„ Changed

  • 🏷️ Renamed from "DMZ Better Forms" to "Dragon Mine Z - Better Forms" β€” same mod, same mod ID, just a clearer display name in the Mods list, Controls menu, and wiki.

πŸ“ Notes

  • x100 follows the same mastery-gated radial ("X") menu rule DMZ already applies to every other non-first Kaioken tier β€” it won't show up as a quick-select option until its mastery reaches 50 (passively over time, faster by landing/taking hits while transformed, or instantly via DMZ's own /dmzmastery set <player> kaioken x100 50 admin command). It's fully purchasable and transformable well before that.
  • New settings live in serverconfig/dmzbetterforms-kaioken-server.toml (per-world, Kaioken) and serverconfig/dmzbetterforms-fastflyaura-server.toml (per-world, fast-fly aura). Both fully retunable β€” no rebuild needed. The Oozaru mouth-position numbers are fixed in code now (already tuned in-game) rather than a config file.

πŸš€ Version 1.0.0 β€” Initial Release

✨ Added

  • πŸ’₯ Terrain destruction, scaled by Battle Power, from three triggers: releasing built-up ki from empty, completing a transformation (instant or charged), and holding the transform key to charge one up. Craters grow progressively while charging rather than popping in all at once.
  • πŸ•³οΈ Instant and charged transformations now carve the same size crater at a given Battle Power β€” completing one instantly just carves it in one shot instead of growing it over the charge.
  • πŸ•ŠοΈ Automatic flight grant so you don't fall through the hole your own crater makes (only if you've unlocked DMZ's fly skill β€” you still fall if you haven't, same as normal).
  • ✨ Aura turns on and stays on the moment you transform (instant or charged), and turns back off when you power back down.
  • πŸ“ Player size now scales with base (untransformed) Battle Power, maxing out around 1,000,000 β€” purely visual, width-only, and unaffected by whatever form is currently active, so it reflects your invested stats rather than spiking on transformation.
  • πŸ›‘οΈ Entity knockback and destruction respect land claims (FTB Chunks) automatically via DMZ's own permission system.

πŸ“ Notes

  • Destruction settings are per-world server config (serverconfig/dmzbetterforms-server.toml); size-scaling settings are instance-level client config (config/dmzbetterforms-client.toml). Both are fully retunable after install β€” no rebuild/update needed, just edit and rejoin.
  • Requires Dragon Mine Z 2.1+ and GeckoLib (GeckoLib is already a hard dependency of DMZ itself, so nothing extra to install if DMZ already runs).

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