Description
Notes
- This mod currently only adds three effects; there are no enchantments, weapons, or items to trigger them yet.
- No potions either (you can add your own via KubeJS if you know how; I plan to add them later).
- Uploaded as-is for now. ψ(`∇´)ψ
- Of course [I&F: RLCraft Edition]( https://www.curseforge.com/minecraft/mc-mods/iceandfire-rlcraft )The electric dragon weapon inside is so powerful!
Fire Dragon
- Effect:
fire_attack - Attack: ignites the target (5s × multiplier) + Blaze mark + knockback
- If the target is Frozen, it will not be ignited (ice beats fire).
Ice Dragon
- Effect:
ice_attack - Effect: Freeze mark + Slowness III + Mining Fatigue III (10s × multiplier) + extinguish + shatter ice
Lightning Dragon
- Effect:
lightning_attack - Effect: Chain Lightning (center + nearby targets, AOE) + Shock stun 3s
- Lightning damage mode: defaults to "magic lightning"; can be set to "vanilla lightning".
Elemental Reactions
The three base statuses (frozen / blaze / shocked, fixed 3s) combine in pairs to trigger Elemental Reactions, dealing extra magic damage.
Reaction Combinations
| Combo | Reaction |
|---|---|
| Ice + Fire | Melt |
| Ice + Lightning | Superconduct |
| Fire + Lightning | Overload |
Trigger rule: when an attacker applies an element, it checks the other two elements already on the target. So when the target has multiple element marks, one attack can trigger multiple reactions at once.
| Attack | Applies | Triggers |
|---|---|---|
| Fire Dragon | blaze |
frozen → Melt, shocked → Overload |
| Ice Dragon | frozen |
blaze → Melt, shocked → Superconduct |
| Lightning Dragon | shocked |
frozen → Superconduct, blaze → Overload |
Damage Calculation
Single reaction damage = base damage 10.0 × (applied element level × existing element level × 0.1), levels start at 1 (level I = 1).
| Level Combo | Multiplier | Single Reaction Damage | Hearts |
|---|---|---|---|
| 1×1 | 10% | 1.0 | 0.5 heart |
| 1×2 / 2×1 | 20% | 2.0 | 1 heart |
| 2×2 | 40% | 4.0 | 2 hearts |
| 2×3 / 3×2 | 60% | 6.0 | 3 hearts |
| 3×3 (default max) | 90% | 9.0 | 4.5 hearts |
- Damage merge: multiple reactions triggered by the same attack stack into a single hit.
- Reaction mark: after triggering, the target briefly gets a mark effect (
melt/superconduct/overload) that does not chain into the next reaction.
Levels & Multipliers
Above the configured max level, the effect is capped (default max 3).
Multiplier formula (shared):
multiplier = 1.0 + min(level, maxEffectiveLevel) × 0.25
Per-Level Effects (default max 3)
| Level | Multiplier | Fire Ignite | Fire Knockback | Ice Duration | Lightning Center Dmg | Lightning Chain Dmg |
|---|---|---|---|---|---|---|
| 0 (I) | ×1.00 | 5s | 1.0 | 10s | 5.0 | 4.0 |
| 1 (II) | ×1.25 | 6.25s | 1.25 | 12.5s | 6.25 | 5.0 |
| 2 (III) | ×1.50 | 7.5s | 1.50 | 15s | 7.5 | 6.0 |
| 3 (IV, default max) | ×1.75 | 8.75s | 1.75 | 17.5s | 8.75 | 7.0 |
Lightning Chain Growth (separate from multiplier)
searchRadius = min(8 + level × 2, 14)
targetCount = min(6 + level × 1, 9)
Chain damage decreases per jump (−12.5% each, minimum 10%).
Config
Config file: config/if_dragon_blessings-common.toml
| Option | Description | Default |
|---|---|---|
elementalReactions.enabled |
Master toggle for elemental reactions | true |
dragonAttacks.fireAttackMaxLevel |
Fire Dragon max effective level | 3 |
dragonAttacks.iceAttackMaxLevel |
Ice Dragon max effective level | 3 |
chainLightning.lightningAttackMaxLevel |
Lightning Dragon max effective level | 3 |
chainLightning.useVanillaLightning |
Lightning damage mode (false=magic / true=vanilla) |
false |
chainLightning.centerDamage |
Chain Lightning center target damage | 5.0 |
chainLightning.chainDamageBase |
Chain Lightning base chain damage | 4.0 |
Usage
Get the effect via command, then attack a target:
/effect give @s if_dragon_blessings:fire_attack 60 0
/effect give @s if_dragon_blessings:ice_attack 60 0
/effect give @s if_dragon_blessings:lightning_attack 60 0
All three effects can be held at once and trigger simultaneously without conflict.
Planned Features
- Enchantments (maybe)
- Potions
- More trigger methods
- More config options
FAQ
- Custom weapons? Probably not.
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