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DoxPartHealth

Per-limb health (head/torso/arms/legs) with blackout debuffs and Tarkov-style limb healing.
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doxparthealth-1.3.0.jar

File namedoxparthealth-1.3.0.jar
Uploader
Doxa97Doxa97
Uploaded
Sep 28, 2026
Downloads
58
Size
131.8 KB
Mod Loaders
Forge
File ID
8996484
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxparthealth-1620357:8996484")

Learn more about Curse Maven

What's new

Fixes
- Hits now land on the right body part without DoxHitbox: the part is worked out from the projectile's path or the
  attacker's line of sight. Before, everything went to the torso unless DoxHitbox/DoxAmmo were installed.
- Armor no longer disappears on death from a lethal gun hit (a huge placeholder damage value was wearing it out).
- Saturation no longer drains while food regeneration has nothing to heal (broken limb capping health, or the bar a
  fraction short of full).
- Body-part damage handler now runs after the part-routing mods, so one hit can't be applied twice.

New config (doxparthealth-common.toml)
- naturalRegeneration (default true): set false to make food stop healing body parts.
- naturalRegenMaxPercent (default 100): food heals each part only up to this percent; medical items do the rest.