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DoxPartHealth

Per-limb health (head/torso/arms/legs) with blackout debuffs and Tarkov-style limb healing.
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doxparthealth-1.1.0.jar

File namedoxparthealth-1.1.0.jar
Uploader
Doxa97Doxa97
Uploaded
Aug 20, 2026
Downloads
84
Size
128.1 KB
Mod Loaders
Forge
File ID
8690115
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxparthealth-1620357:8690115")

Learn more about Curse Maven

What's new

1.1.0

Translated into 20 languages. Body part names — hardcoded in Korean before, so a
resource pack could not change them — are translation keys now.

Fixed: limbs could be destroyed by hits that did nothing. Incoming damage was
subtracted without asking whether it landed, so armour absorbing all of it, or an
invulnerability frame eating it, still ground your arms and legs down while your
vanilla health never moved. Losing a limb with no visible cause is not readable.

Fixed: Resistance did not apply to part health. Gun damage arrives here before
vanilla reduction, so with Resistance V — 100% reduction, zero vanilla damage —
limbs were still being cut. It is now reduced first, with vanilla's own factor.