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DoxLeaning (TaCZ Recommendation)

Server-synced FPS leaning (peek around corners) — standalone, meshes with any gun mod.
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doxlean-1.1.0.jar

File namedoxlean-1.1.0.jar
Uploader
Doxa97Doxa97
Uploaded
Aug 11, 2026
Downloads
380
Size
33.7 KB
Mod Loaders
Forge
File ID
8623229
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxleaning-1619996:8623229")

Learn more about Curse Maven

What's new

Fixed — leaning now actually changes your hitbox and your line of fire
- Projectile origin is corrected for ANY projectile, not just one gun mod. Vanilla bows,
  crossbows, tridents, thrown items and other weapon mods now fire from where you're
  actually looking. Previously only TaCZ was wired up, so for most setups the camera
  leaned but the shot still left from your body center and hit the cover you were
  peeking around.
- Leaned shots no longer miss near cover. The camera had a wall clamp that the bullet
  origin didn't share, so the view and the shot ended up on parallel lines up to half a
  block apart — enough to miss a player-width target even with the crosshair dead on.
  Camera, shot origin and hitbox now all read the same value from one place.
- The hitbox shifts instead of only widening. Leaning used to keep your original position
  exposed and just add width, which made you easier to hit. Now your other side moves
  behind cover. Maximum extension toward the lean is unchanged, so this adds no new
  snagging in tight spaces.

Changed
- Removed the TaCZ-specific mixins; the generic projectile hook replaces them. DoxAmmo
  still handles its own bullets when installed.
- TaCZ is no longer a compile-time dependency.

Known limitations
- Melee and interaction reach do not follow the lean. Moving the eye position affects
  suffocation and line-of-sight checks other mods rely on.
- Hitscan guns that never spawn a projectile entity are out of scope.

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