doxhitbox-2.1.0.jar
Curse Maven Snippet
What's new
Fixes (when DoxAmmo is not installed)
- Gun hits now deal damage by the part they hit: head uses the gun's own TaCZ headshot multiplier,
torso x1.0, arms/hands/legs/feet x0.75. Before, limbs took the same damage as the torso and
headshots used TaCZ's vanilla-box split. Tunable in config/doxhitbox/gun_parts.json.
With DoxAmmo installed nothing changes - DoxAmmo still owns gun damage.
- Leaning players (DoxLean) are hit where they are drawn, not in the empty spot they leaned out of.
- Players holding a TaCZ gun get arm hitboxes in the aiming pose; TaCZ prone uses the prone boxes.
- Shots into empty space beside cows, chickens, spiders and other non-humanoids no longer count.
Other fixes
- The server now accepts the pose snapshots observers send (they were all being dropped),
so server-side hits use the pose you actually see.
- Melee resolves to the first part the blade touched, not where it ended up.
- Better Combat reach no longer flickers shorter mid-swing.
Added
- DoxPoseHooks.addPoseSync: several mods can add pose-stream targets.
Reload / eject: DoxHitbox never touches reloading. The eject-magazine key belongs to DoxAmmo.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

