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DoxHitbox

Precise per-part OBB hitboxes (head/torso/arms/legs) that match the rendered pose.
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doxhitbox-1.1.0.jar

File namedoxhitbox-1.1.0.jar
Uploader
Doxa97Doxa97
Uploaded
Oct 9, 2026
Downloads
124
Size
143.5 KB
Mod Loaders
Forge
File ID
9107122
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxhitbox-1620178:9107122")

Learn more about Curse Maven

What's new

Fixes (when DoxAmmo is not installed)
- Gun hits now deal damage by the part they hit: head uses the gun's own TaCZ headshot multiplier,
  torso x1.0, arms/hands/legs/feet x0.75. Before, limbs took the same damage as the torso and
  headshots used TaCZ's vanilla-box split. Tunable in config/doxhitbox/gun_parts.json.
  With DoxAmmo installed nothing changes - DoxAmmo still owns gun damage.
- Leaning players (DoxLeaning) are hit where they are drawn, not in the empty spot they leaned out of.
- Players holding a TaCZ gun get arm hitboxes in the aiming pose; TaCZ prone uses the prone boxes.
- Shots into empty space beside cows, chickens, spiders and other non-humanoids no longer count.

Other fixes
- The server now accepts the pose snapshots observers send (they were all being dropped),
  so server-side hits use the pose you actually see.
- Melee resolves to the first part the blade touched, not where it ended up.
- Better Combat reach no longer flickers shorter mid-swing.

Added
- Better Combat reach follows the real length of the weapon your model is holding
  (via Better Combat's own AttackRangeExtensions).

Reload / eject: DoxHitbox never touches reloading. The eject-magazine key belongs to DoxAmmo.