doxhitbox-1.0.2.jar
Curse Maven Snippet
What's new
Added
- Melee & arrow part resolution folded into this engine (DoxAttackJudge). Melee traces along
the look ray then the target-center ray (keeps headshots, covers side/AOE swings); arrows and
tridents use the projectile path; non-humanoid mobs use the part streamed at fire time. Bullet
hits already lived here — now melee and arrows do too, so consumer mods just read the resolved
part and apply multipliers / limb HP. The math is unchanged; only where it's called moved.
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