promotional bannermobile promotional banner

DoxBackpack

Grid-based (Tarkov-style) backpacks where items occupy w×h cells.
Back to Files

doxbackpack-1.4.0.jar

File namedoxbackpack-1.4.0.jar
Uploader
Doxa97Doxa97
Uploaded
Oct 25, 2026
Downloads
6
Size
325.3 KB
Mod Loaders
Forge
File ID
9319282
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxbackpack-1620384:9319282")

Learn more about Curse Maven

What's new

Added
- Chest rigs in three tiers (Light, Tactical, Assault), worn in their own slot. Pouches are split into
  compartments like real rigs, so a 1x2 magazine pouch holds one magazine or two small items.
  Craftable: Light from webbing and leather, then upgrade to Tactical and Assault with reinforced
  fabric and alloy buckles. Rigs drop with their contents on death and keep them when taken off.
  Right-click a rig inside the grid to look inside.
- Magazines you pick up go into the rig first. With DoxCore 1.1.0 and DoxAmmo 1.4.0, reloading uses
  magazines in your rig and pockets (not in the backpack).
- Nearby list in the grid screen: ground items within reach (not through walls), closest first.
  Left click to take, Shift+left click to pick up, right click to wear or swap a backpack, rig,
  helmet or vest, drop an item on the list to throw it away. Every action is checked on the server.
- Swapping backpacks and rigs in one step: right-click one in your hand, Shift+click it in the
  inventory, or drop it on the worn slot. When you swap from the ground or a container, items move
  into the new one as far as they fit; the rest stays in the old one.
- Shift+click from a chest or corpse equips gear directly (weapon slots, helmet, vest, backpack, rig)
  and puts the old piece where the new one was. Backpacks and rigs swap even when the container is
  full (items move into the new one, the old one goes into the container or, if there is no room,
  at your feet); weapons and armor still need a free spot.
- With DoxCore 1.1.0 and DoxAmmo 1.4.0: right-click a magazine to take rounds out, drop rounds on a
  magazine to load them, hold right-click to load one at a time.
- Click outside the panels to drop the held item (left = all, right = one).
- 3D models for backpacks and rigs on the ground, in hand and in item frames (inventory icons unchanged).

Fixes
- The 2x2 crafting grid no longer works as extra storage: items go back to your inventory (or your
  feet) when the screen closes or you log out.
- Fixed duplication where used magazines, bandages or ejected magazines came back after a grid action,
  and where picking up an item restored hotbar items you had already used or thrown.
- Items partly merged into a closed bag inside your backpack could vanish when the rest didn't fit.
- Quick-move total checks counted the worn slots and hotbar twice (false alarms when swapping gear).
- Grid screen titles no longer overlap (Pockets / Backpack / Crafting); the layout steps back on small
  screens.
- Block screens (chest, shulker box, hopper, brewing stand, enchanting table, grindstone, beacon,
  horse, villager): the vanilla panel art no longer sits under the grid. The cut-off "Inventory"
  label is hidden.
- Drop key with half a stack picked up drops only what you picked up.
- Items given back by other mods (rounds taken out of a magazine, magazines removed on reload) go to
  pockets, rig, then backpack instead of hotbar slot 1.

Changed
- The vanilla HUD (hotbar, health, hunger, chat history...) is hidden while the grid screen is open.
  Other mods can check GridHudHide.gridScreenOpen().
- The limb health silhouette follows DoxPartHealth's max-health multiplier when one is set.
- Network protocol 5 - update client and server together.

This mod has no additional files