doubletime1.42.0.jar
Curse Maven Snippet
What's new
Insoles now need something in your boot slot. The insole stays in its slot, its effect switches off until you wear boots again.
Fixed
- High ready not playing on TACZ weapons in some modpacks — gun stayed down while the left hand let go of it. Depended on mod load order.
- Third person left arm stayed crossed, still holding a gun that had gone up without it.
Changed
- Janky animation reworked.
- Weapon swing widened, 14° to 19°.
- Free arm no longer swings high enough to put your sleeve across the screen.
- Added camera bob.
- Melee with a TACZ weapon cancels the tac sprint.
- All insole textures are remade.
Added — five insoles
- Arch-Support — disables tac sprint, +15% normal sprint speed.
- Aqua Jogging — +65% swim speed.
- Rebound — 40% less fall damage.
- Pressurized Air — +½ block jump, +½ block step height.
- Sound Absorbent — mobs notice you from half the distance, unless one is facing you with line of sight.
Added — config
high_ready_whitelistandhigh_ready_blacklist. Empty by default.- Entries take an item, a tag (
#forge:tools/swords), or one specific gun (tacz:ak47). Naming a TACZ item picks every gun of that kind, naming the gun picks the one. - Blocks the carry only. A blocked weapon still sprints at the same speed and keeps its own run animation.
Internal
- Insole checks read the curio slot once a tick instead of about a dozen times.
- Vanilla hooks now fail loudly at startup instead of silently half-working.
This mod has no additional files

