Double or Nothing 1.2.0
Curse Maven Snippet
What's new
More than double or nothing, plus a full rebuild of the machine.
- The machine is now a 3D slot machine, two blocks tall
- Real spinning reels, a spring-loaded lever and chasing lights in the world
- The menu slides aside during a spin so you can watch the machine
- Spins now land on a multiplier: x0.5, x1, x1.5, x2, x2.5, x3, x5, x10, x25 and x100
- x0 and x2 stay the most common, the big ones are rare (x100 is about 1 in 2000)
- The reel in the menu shows every multiplier in its own colour
- The machine's reels show the payout: cherries x1.5, "x2" x2, bells x2.5 and x3, BAR x5, diamonds x10, sevens x25 and x100
- JACKPOT at 5 wins in a row or a single x10 or more: triple seven, fireworks, confetti, server message
- Losing an ALL IN or a 3-win streak makes the machine blow a fuse
- New payout: winnings fly out of the coin tray in arcs and land in front of you
- Custom sounds for the lever, reels, coins, wins, losses and the jackpot
- Fractions round down, x0.5 on a single item loses it. Winnings above the house limit are cut off.
- New config line "payouts": set your own multipliers and how often they come up
- Fixed: the menu gave away the result while the reel was still spinning
- Balance: with the default table the house keeps about 3.6 % (it was exactly 0 % before)
Machines you already placed stay in your world. Right-click one and it grows its top half. Keep one block of air above them: with a block on top they stay half a machine, and they pop off as an item if that block is removed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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