dota2heroes-forge-1.20.1-1.9.5.jar
Curse Maven Snippet
What's new
1.9.5 - Pudge Rot Visibility and Synchronization
- Synchronize the server's Rot radius for client aura rendering, including when the client's local common config differs from the server configuration.
- Count only nearby Rot owners toward the client active-effect budget so distant owners cannot suppress nearby auras. Damage, self-damage, and balance are unchanged.
- Verified nine live 60-second stress scenarios, night/water readability, friendly targeting, lifecycle cleanup, and Rot coexistence with Meat Hook windup.
- Added production-policy regression coverage for Rot eligibility, distance culling, owner limits, independent emission decisions, and simulated 60-second preset budgets.
- Added an opt-in development-only Rot capture runner for live preset/owner-count measurements and lifecycle checks in a new disposable QA world; excluded from normal builds.
- Add translucent olive Rot smoke with minimum night lighting, a thin synchronized radius footprint, and a conservative 200-particle global allocation ceiling.
- Extend optional QA with Rot-only engine counts and a separate localhost client using a mismatched radius configuration, chunk tracking, and reconnect checks.
All Relations
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- Required Dependency
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