Dota 2 Heroes

Replicates iconic Dota 2 heroes into Minecraft as challenging hostile mobs.
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dota2heroes-forge-1.20.1-1.9.5.jar

File namedota2heroes-forge-1.20.1-1.9.5.jar
Uploader
AlfaYXGamingAlfaYXGaming
Uploaded
Aug 30, 2026
Downloads
6
Size
1.1 MB
Mod Loaders
Forge
File ID
8767692
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dota-2-heroes-1616786:8767692")

Learn more about Curse Maven

What's new

1.9.5 - Pudge Rot Visibility and Synchronization

  • Synchronize the server's Rot radius for client aura rendering, including when the client's local common config differs from the server configuration.
  • Count only nearby Rot owners toward the client active-effect budget so distant owners cannot suppress nearby auras. Damage, self-damage, and balance are unchanged.
  • Verified nine live 60-second stress scenarios, night/water readability, friendly targeting, lifecycle cleanup, and Rot coexistence with Meat Hook windup.
  • Added production-policy regression coverage for Rot eligibility, distance culling, owner limits, independent emission decisions, and simulated 60-second preset budgets.
  • Added an opt-in development-only Rot capture runner for live preset/owner-count measurements and lifecycle checks in a new disposable QA world; excluded from normal builds.
  • Add translucent olive Rot smoke with minimum night lighting, a thin synchronized radius footprint, and a conservative 200-particle global allocation ceiling.
  • Extend optional QA with Rot-only engine counts and a separate localhost client using a mismatched radius configuration, chunk tracking, and reconnect checks.

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