dota2heroes-forge-1.20.1-1.9.2.jar
Curse Maven Snippet
What's new
1.9.2 - Pudge Rot Animation and Effects
- Added authored Rot start, pulsing loop, and fade-out animations using dedicated vent and belly motion that remains compatible with Pudge locomotion.
- Replaced the previous server-broadcast particle flood with bounded client-only sickly green-brown ground haze and body smoke using radial falloff.
- Added distance culling, Minecraft particle-setting scaling, per-Pudge cadence, and a global active-effect cap; the highest preset emits at most 20 particles per second per visible Pudge instead of roughly 460.
- Synchronized only Rot start tick, animation phase, and intensity primitives; activation, targeting, damage, self-damage, slowing, and radius remain server-owned.
- Preserved existing Meat Hook Rot grace behavior and all Rot balance values.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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