dota2heroes-forge-1.20.1-1.1.1.jar
Curse Maven Snippet
What's new
1.1.1 — Pudge Aggression and Ability Effects
Visual identity
- Enlarged Pudge's base model and hitbox to approximately 1.5 times player scale, emphasizing its heavy body, broad silhouette, and large belly.
Rot
- Increased the density, brightness, radius coverage, and vertical spread of Rot's green dust and spore particles.
- Rot now damages every living target actually inside its configured radius, rather than relying only on an inflated bounding-box check.
- Rot remains active during Dismember, allowing both abilities to damage the captured target simultaneously.
Dismember
- Added the visible Dismembered harmful status effect with a dedicated inventory icon while a target is captured.
- Added dense blood-colored dust, dripping-blood particles, and damage bursts from the captured target on every channeling tick.
- Changed target positioning into a gradual pull toward Pudge's body.
- Applied continuous server-side movement locking during the channel.
- Pudge disables its AI while channeling, preventing movement, Meat Hook, another Dismember cast, and basic attacks; only a previously active Rot continues.
- The Dismembered effect and movement lock are removed when channeling ends or its target dies.
Meat Shield
- Reworked Flesh Heap into the unlimited Meat Shield passive.
- Every living entity killed by Pudge, including kills from Rot and Dismember, adds one Meat Shield stack.
- Each stack adds 100 maximum health and 0.005 armor by default.
- Removed the maximum stack limit.
- Each stack increases Pudge's rendered size and collision dimensions by 0.01×; five kills therefore add 0.05× to its current base size.
- Synchronized stacks between server and clients and stored them in entity save data.
- Meat Shield naturally resets to zero when that Pudge entity dies.
Aggression and balance
- Pudge now selects random nearby players and non-Pudge mobs as victims and can hunt hostile, passive, and neutral mobs.
- Reduced default Pudge movement speed from 0.23 to 0.18.
Loot and configuration
- Replaced the single configured drop with an array of string entries using
item_id|chance_percent|min_count|max_count. - Added default 5% Belt of Strength, 5% Circlet, and 80% Raw Beef drop entries.
- Optional
dota2itemsentries are skipped safely when that mod is absent. - Kept the level 1 experience reward at 300 with existing per-level growth.
- Replaced
pudge_flesh_heap.tomlwithconfig/dota2/hero_skills/pudge_meat_shield.toml.
This mod has no additional files