[BETA] doomedmatu-0.4.1.jar
Curse Maven Snippet
What's new
Doomed 0.4.0 & 0.4.1
Changed
- Ordinary Ferns and Large Ferns now yield Fern Fibre, and three tagged plant fibres can be twisted into String.
- Leuten Coded now has much larger affection and return dialogue pools.
- Low consciousness now gives first-person turning a small, capped response delay without changing final sensitivity or separating the crosshair from server-visible aim. Pain continues to cause tremor instead of generic slowness, and injured arms make held firearms trail the view more heavily.
- Run Management now opens a dedicated Modifiers screen. Leuten Coded lives there alongside the new Annihilation Landmines rule, which makes every live landmine use a twenty-times bigger blast strength.
- Apples, melons, berries and other tagged fruits now restore a small amount of thirst as well as hunger. Drinks and canteens remain substantially more effective.
- Dialogue voices can now be previewed as a complete play-and-pause sample with their configured pitch variation. Voice selection no longer plays Minecraft's ordinary button click over the selected sound.
- Leuten Coded rescues now carry the ordinary death aftermath for happiness and trauma instead of replacing both with perfect happiness.
- The mortar-and-pestle minigame has a neutral grey background, keeping the bowl, ingredients and hand readable against busy surroundings.
- Treatment-minigame hand movement now slows with impaired consciousness without turning impaired consciousness into hand shake; ordinary tremor is driven by pain.
- Server owners can disable brain-damage item fumbles for corpse or keep-inventory modpacks without disabling the other neurological consequences. @KYNNNN!!!
- Inventory-overhaul integrations can identify custom proxy slots as player inventory slots, keeping Strength masks visible without relying on unsafe slot-number guesses.
- Added the Iron Deficient trait, including weaker iron stores and a risk of dizziness or collapse when standing up too quickly.
- Server owners can choose whether ordinary llama spit causes harmless contamination or the deliberately excessive ballistic injury.
Fixed
- Sound Cannon blasts now cause immediate pain and throw victims into a ragdoll instead of inflicting otherwise-painless internal trauma. Underwater impacts remain substantially more severe.
- Strength-locked inventory slots are now visibly masked in crafting tables, chests, machines and other container screens instead of appearing available outside the survival inventory.
- Epic Fight executions and other extreme overkill attacks no longer grant enormous amounts of Strength experience.
- Fitted prosthetics now expose a visible DETACH PROSTHETIC action in every health-panel style. Removal remains server-authoritative and releases one condition-preserving prosthetic item at the player's feet.
- Corebound horns and tails no longer disappear after travelling between dimensions.
- Bandaging or suturing a teammate can no longer spend the treatment on an old paper-doll wound selection while leaving the urgent wound untouched.
- Intentionally sleeping or napping no longer makes the health panel report neurological instability solely because sleep lowers consciousness. The server now distinguishes that sleep cap from pathological unconsciousness, so deep sedation, pain shock, brain injury and circulatory collapse still warn while the player is asleep.
- Thirst Was Taken's Acceptable and Purified water no longer receive Doomed's additional untreated-water sickness roll.
- Planted Woundwort, Feverbell and Bittermoss no longer render their transparent backgrounds as black. Finished!
- Sleeping in a bed now continues until energy is fully restored unless the player chooses to wake up.
- Player-placed machines and traps can be mined and moved. Naturally generated copies still do not drop themselves after settling or piston movement.
- Ordinary llama spit can no longer directly kill a player or leave shrapnel and deep wounds unless its server option is enabled. Yep...
- Creature bites no longer target limbs that have already been severed.
- The Diagnostic Prototype no longer reports sleep itself as impaired consciousness.
- Game no longer crashes on startup.
This mod has no additional files