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DOOMED | UNKNOWN CASUALTY - Difficult Health System

A brutal Forge health overhaul heavily inspired by Project Zomboid and Casualties Unknown
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[BETA BUILD - SAFE TO USE] doomedmatu-0.3.7.jar

File namedoomedmatu-0.3.7.jar
Uploader
MatuLivesMatuLives
Uploaded
Aug 27, 2026
Downloads
4.0K
Size
21.8 MB
Mod Loaders
Forge
File ID
8747007
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doomed-casualty-unknown-difficult-health-system-1589967:8747007")

Learn more about Curse Maven

What's new

We are releasing this update as a release even though the mod will still be under beta-type development, the mod is still WIP!

Doomed 0.3.7

New

* Reusable empty syringes can now be crafted from a glass bottle and three iron nuggets.
* Added optional compatibility with Cold Sweat, Thin Air, Create backtanks, Farmer's Delight and Thirst Was Taken.
* Added the optional Diagnostic Prototype health-panel style. 

Changed

* Stamina reserves are three times larger while drain and recovery rates remain unchanged.
* Firearms, ammunition and gun parts now ship in the required Doomed: Guns companion mod. 
* WITNESS has clearer diagnoses, shorter instructions and full hover tooltips for clipped text.
* Reduced the mod's file size by removing unused assets without lowering visual or audio quality.
* Optimized the Deep Maw model while preserving its current appearance.

* The Strength, Resilience and Intelligence bars now show real progress toward the next level, including an exact percentage when hovered.
* Field Exam can now open a patient's emergency worn equipment. Responders can fit an Auto-Pump or Dialysis Rig without seeing or taking the patient's normal inventory.
* Cross-player injections and emergency-equipment access now require an explicit accept key. Crouching refuses. Requests show the maximum dose and mixture contents. Unconscious patients only allow indicated emergency injections, and their equipment screen is install-only (some of yall mf's would start stealing stuff from each other smh)
* Farmer's Delight meals now fit Doomed's survival rules more consistently. Its meat, eggs, cabbage, soups and zero-hunger drinks supply appropriate micronutrients; noodle soup now hydrates like a full broth; melon juice cools you; and melon popsicles provide a small amount of hydration while cooling you.
* Hydrating soups and compatibility drinks now say how much hydration they restore directly in their tooltip while playing an active Doomed body.

Fixed

  • Create crushing wheels and drills now cause crushing and puncture injuries. Create mechanical saws use the same severe wound, blood and throw behavior as Doomed's Sawblade. Falling anvils and stalactites strike the head and upper body, while campfires burn the feet and shins touching them.
    * Grabber Plants can now begin and complete a routed grab while their idle tentacle is braced against terrain. Failed approaches no longer consume the plant's cooldown.
    * Deep Maws now turn on and pursue living mobs that attack them instead of silently absorbing hits. Deep Maw VS Warden. :)
    * Open deep wounds no longer disappear from the body display after their bleeding stops or their skin recovers. WITNESS and both treatment views keep every individual wound tract visible and selectable, and sutures, staples, disinfectants and dressings stay attached to that exact tract instead of jumping to another injury on the same body region.
    * Eating ordinary Minecraft or modded food no longer awards its hunger, body weight and generic nutrients twice.
    * Farmer's Delight apple cider is no longer mistaken for alcohol, so it does not cause blood alcohol or alcohol sickness and restores the normal amount of hydration.
    * Botched syringe attempts once again cause the failed-stick injury instead of being discarded as a zero-volume dose.
    * A normal dose of Nocifen no longer destroys roughly a quarter of the liver and a fifth of each kidney. Its nausea and slower clotting remain, while stacking it past the overdose boundary can still cause gastric bleeding and serious organ damage.
    * Importing exactly eight valid dialogue lines no longer falsely claims that some were discarded. Genuine overflow now reports the exact number of extra lines that were not saved.
  • * TaCZ can no longer force downed players back into a standing pose.
    * Headlamps and other moving lights no longer erase waterlogged blocks underwater.
    * Arm-joint self-reduction now correctly checks the opposite usable hand.
    * Common modded chemistry ingredients now work through shared item and fluid tags.
    * Netherrack now works as finite Brazier fuel, and the Brazier flame is larger.
    * Fixed the Deep Maw spawn toggle resetting when it was placed under the old documented config section.
    * Fixed Run Management resetting its confirmation after the first click.
    * Food no longer accumulates hidden spoilage time while spoilage is disabled.
    * Disabling opioid content now also disables naloxone content that would otherwise have no use.