doom_block-1.0.1-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
# Doom Block 1.0.1 — improved command functionality and stability
In version 1.0.1, we made the `/doomblock` command more convenient and reliable: now the radius is calculated accurately, and the game doesn’t crash due to block‑related issues.
## ✅ What’s fixed
- **Radius logic has been fixed.** Previously, the command ignored the entered values and used a fixed number — now the radius is calculated strictly based on the data you provided.
- **Critical bug has been fixed.** If a block didn’t have a property in the registry, the game could crash — now, instead of crashing, a warning is simply written to the log.
## 📐 What’s new
- **Asymmetric radius.** You can set separate values for each axis so that the action zone fits your structure exactly:
- **X (width)** — left and right;
- **Y (height)** — to avoid hitting the ceiling or floor;
- **Z (length)** — for long corridors or narrow passageways.
Example: `/doomblock 5 2 10` will create a 5x2×10 block zone, ideal for a corridor.
- **Radius limit (protection against lags).** The maximum radius is limited to 32 blocks. This will prevent the game from freezing if you accidentally enter a huge number (for example, 10,000) — and you won’t have to process thousands of blocks at once.
💡 **Tip:** configure the axes pointwise — this way you’ll use only the necessary blocks and save the game’s resources.
## 📋 Compatibility
- **Platform:** Minecraft NeoForge 1.21.1.
- **Loader:** only NeoForge (Forge and Fabric are not supported).
This mod has no additional files

