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Doom Block

A deadly block that instantly kills any player stepping on it, turning a single step into a lethal trap.
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doom_block-1.0.1-neoforge-1.21.1.jar

File namedoom_block-1.0.1-neoforge-1.21.1.jar
Uploaded
Aug 25, 2026
Downloads
8
Size
26.2 KB
Mod Loaders
NeoForge
File ID
8729751
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:doom-block-1666260:8729751"

Learn more about Curse Maven

What's new

# Doom Block 1.0.1 — improved command functionality and stability

In version 1.0.1, we made the `/doomblock` command more convenient and reliable: now the radius is calculated accurately, and the game doesn’t crash due to block‑related issues.

## ✅ What’s fixed

- **Radius logic has been fixed.** Previously, the command ignored the entered values and used a fixed number — now the radius is calculated strictly based on the data you provided.
- **Critical bug has been fixed.** If a block didn’t have a property in the registry, the game could crash — now, instead of crashing, a warning is simply written to the log.

## 📐 What’s new

- **Asymmetric radius.** You can set separate values for each axis so that the action zone fits your structure exactly:
  - **X (width)** — left and right;
  - **Y (height)** — to avoid hitting the ceiling or floor;
  - **Z (length)** — for long corridors or narrow passageways.  
  Example: `/doomblock 5 2 10` will create a 5x2×10 block zone, ideal for a corridor.
- **Radius limit (protection against lags).** The maximum radius is limited to 32 blocks. This will prevent the game from freezing if you accidentally enter a huge number (for example, 10,000) — and you won’t have to process thousands of blocks at once.

💡 **Tip:** configure the axes pointwise — this way you’ll use only the necessary blocks and save the game’s resources.

## 📋 Compatibility

- **Platform:** Minecraft NeoForge 1.21.1.
- **Loader:** only NeoForge (Forge and Fabric are not supported).

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