
DonutSMP Stats Display
- Display DonutSMP users stats above thier IGN
- Supports Text Placeholder API Formatting
- Supports placeholders:
Payment Doubling Option
- When enabled, at the end of each DonutSMP payment there will be a [D] which when clicked, loads the command to double the money they paid you.
- Useful for people who gamble alot on DonutSMP and are slower typers
Auctions
- A simple keybind to start an auction which detects the highest payment and shows in chat
- Good-looking and movable HUD
Look-Pay Feature
- Another simple keybind when clicked, will load up the command to pay the player you are currently looking
- Amount to pay is configurable

Using an API Key isn't needed but you will need to put one in for DonutSMP Stats viewer
- Firstly you need to do /api to get an API Key for accessing DonutSMP Stats
- Then go to the DonutExtras config via Mod Menu
- Click save and you are all ready to start using DonutExtras!
The reason that DonutSMP tells you to keep this API Key safe is simply because they dont want 2 users using the same api key

DonutSMP API Key
- Shown in setup above
Enable Payment Double Option
- A toggle for the Payment Double Option
Auction Timer Length
- Quite self-explanatory, The length of an auction
Stats Display Format
- How users IGNs are shown
- Must contain or (name unformatted is the players name but without formatting)
- Can support Text Placeholder API Formatting
Look-Pay Amount
- The amount of money the Look-Pay command pays
DonutSMP Stats Refresh Speed
- Quite a complicated one, Its the speed at which users stats get refreshed.
- Due to the 250 reqs/min limit There is a note below showing the amount of players it can load stats for (Closest players including you)

Look pay key
- Checks if you are looking at a player and if so, will load the command to pay them a configurable amount
- Quite useful for streamers who rate bases
Open Auction Hud Moving Screen
- Opens a screen to move where the auction hud is
Start auction
- Starts an auction to count the highest payment
- The HUD is movable using the keybind shown above

