

Don't Go Too Far is a server-side mod that divides the Overworld into 5 danger zones based on distance from spawn. The further players venture from civilization, the stronger, faster, and more numerous the zombies become.
Designed for post-apocalyptic zombie survival servers
✦ How it works
The Overworld is divided into 5 concentric zones centered on (0, 0). Each zone applies independent multipliers to zombie damage, health, speed, and spawn rate. The further you go, the harder it gets.
| Zone |
Distance from spawn |
Difficulty |
| 1 — Safe Lands |
0 – 500 |
Normal |
| 2 — Frontier |
500 – 1000 |
Moderate |
| 3 — Wildlands |
1000 – 1500 |
Hard |
| 4 — The Abyss |
1500 – 2000 |
Extreme |
| 5 — Beyond |
2000+ |
Maximum |
All zone boundaries and multipliers are fully configurable.
✦ Features
- Damage scaling — zombies hit harder the further they are from spawn
- Health scaling — zombies have more HP in outer zones
- Speed scaling — zombies move faster in outer zones
- Spawn rate scaling — more zombies in outer zones, fewer in inner ones
- Night hordes — waves of zombies assault players each night, scaling with zone (up to 5 waves in zone 5)
- Fire-immune zombies — zombies don't burn in daylight and won't flee the sun
- All vanilla hostile mobs are included by default. Custom mobs from other mods can be added via the config file.
- Admin commands —
/dgtf info and /dgtf zone <player>
✦ Commands
| Command |
Permission |
Description |
/dgtf info |
All players |
Shows your current zone and active multipliers |
/dgtf zone <player> |
OP (level 2) |
Shows another player's current zone |
✦ Configuration
A dontgotoofar-server.toml file is auto-generated in your serverconfig/ folder on first launch. Everything is configurable: zone boundaries, all multipliers per zone, horde settings, affected mobs, and more.
You are free to include this mod in any modpack