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Donidin's Fun with Friends

Donidin's Fun with Friends is a small quality-of-life mod that focuses entirely on multiplayer.
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donidins_fun_with_friends-1.2.0.jar

File namefun_with_friends-1.2.0.jar
Uploader
DonidinDonidin
Uploaded
Aug 8, 2026
Downloads
21
Size
96.3 KB
Mod Loaders
NeoForge
File ID
8602870
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:donidins-fun-with-friends-1642790:8602870"

Learn more about Curse Maven

What's new

Great news! Version 1.2.0 was made in an absolute hurry — at some point I realized the project wasn't heading where I wanted it to go. So I took a step back and rewrote half of the mod's codebase to make playing it much more enjoyable, responsive, and fun.


New Stuff

  • Throwing Slimeballs at people (SlimeballEntity). Because TNT was too destructive and Poisonous Potatoes were too toxic. Slow down your friends with a fast-flying lump of green goo right to the face!
  • Brand New Party System (/party). You can now officially form groups! Invite your friends, track team statuses, and coordinate your stupid antics together.
  • Tab-List Nickname Customization. Unlocked a fancy new nickname color? It now shows up directly in the player list (Tab) so everyone on the server can admire your achievements.
  • 15 Co-op Advancements Total. Overhauled the entire progression system! We reworked 1 old advancement and added 10 brand-new ones. Complete teamwork tasks, save friends from cliffs, or betray them for shiny rewards.
  • Overhauled Co-op System. Completely restructured player-to-player interaction mechanics to feel punchier, smoother, and way more responsive.

Technical & Boring (But Important) Stuff

  • Smart Server Optimization (ServerPlayerOptimizationHandler): Heavy co-op & party distance checks are now throttled to run every 10 ticks instead of melting the CPU every single tick.
  • Hat System Caching (ServerCacheManager): Hat-checking logic now uses thread-safe ConcurrentHashMap lookups, eliminating lag spikes when players rapidly test random blocks on their heads.
  • Architectural Refactoring: Split huge, bloated monolithic classes into neat, modular event handlers. The codebase is now squeaky clean!
  • Thread Safety & Memory Fixes: Fixed client-side rendering crashes during typing states and eliminated redundant array allocations in advancement tracking.

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