cnpc_tacz_fire-0.1.9.jar
Curse Maven Snippet
What's new
0.1.9 Changelog
Added
- Added Russian language support.
- Added idle firearm pose selection: Low Ready or Aim Ready for stationary idle NPCs.
- Added patrol wait time setting in ticks for area patrol and route patrol.
- Added event sound playback modes:
- Target: plays directly to the detected/targeted player.
- At NPC: plays from the NPC position with a configurable range.
Changed
- Improved idle patrol behavior so NPCs face their movement direction while patrolling.
- Changed idle visual scanning so circular/idle scan behavior only affects NPCs while they are standing still and guarding.
- Improved patrol and return movement speed to better match the configured CustomNPCs-style walk speed.
- Improved walking animation speed sync so movement animations better match the configured movement speed.
- Reduced unnecessary console output by removing temporary/debug spam from melee signals, weapon switching, managed state requests, idle combat, alert icons, and combat phase diagnostics.
Fixed
- Fixed cases where NPCs could fail to detect a target standing almost right next to them because of detect angle checks.
- Fixed patrol movement sometimes looking like the NPC was being dragged instead of walking normally.
- Fixed cases where NPCs appeared to slide or moonwalk because movement speed and walking animation speed did not match.
- Fixed cases where NPCs could keep playing walking animations while barely moving or already stopped.
- Fixed abnormal head/aim direction behavior during patrol movement.
- Fixed cases where NPCs could rush forward at extreme speed after being hit or entering alert movement.
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