dochi_battleworks-0.1.1.jar
Curse Maven Snippet
What's new
Change Log 0.1.1
Added
- Boss battle music — Give an NPC its own music. Its current player target hears the track, and playback stops when the NPC loses that target.
- Passive attacks — Make enemies react to melee hits, ranged hits, other damage, or low health. Choose how often these reactions happen and what to do when the enemy is already attacking.
- More movement choices — Combine walking with momentum-based dashes and teleports.
- Sounds, messages and commands — Add effects to attack timelines and connect encounters with DRM's Popup Maker.
- Chance for individual actions — Enter a percentage for an action. Leaving it blank uses 100%, so important attacks can always happen while optional effects stay less frequent.
Improved
- Skill selection — Filter spells by mod and choose one spell per skill action.
- Casting animations — Use DRM's animation playback for spells and previews, including Better Combat motions.
- Command editing — Larger command fields make long commands easier to read and edit.
- Cleaner panels — Fewer repeated labels, shorter lists, and buttons that do not stretch across the whole panel when it is resized.
Fixed
- Minecraft's normal background music no longer mixes with active boss BGM. Normal music scheduling returns after the encounter releases its target.
- Removed the duplicate toolbar hover description.
- Fixed the command field that could appear empty in the editor.
This mod has no additional files

