DnT-pillager-outpost-overhaul-3.4 [NeoForge].jar
Curse Maven Snippet
What's new
# Pillager Outpost Overhaul v3.4 #
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Spawn now a captain with x3 health of a normal pillager
- Cushioned up the place :)
- Changes for the top treasure chest loot table:
- it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
- amount of emeralds can be 2 to 10 per roll,
- arrows now vary from 5-10 instead of just 5,
- lapis lazuli can now be 3-9 instead of 2 to 5,
- dark oak saplings can now either be only 4 or only 8 per roll
- the final roll for an exclusive item has chance for empty roll decreased
- fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
- possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
- can now contain the following charts, if Dungeons and Taverns is also installed:
- Chance: 1/7 ( any vanilla village, illager camp)
- Chance: 2/7 ( pillager outpost)
- Chance: 3/7 ( illager barracks)
- Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)
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