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DnT Pillager Outpost Overhaul

Standalone split version of the Pillager Outpost Overhaul from Dungeons and Taverns
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DnT-pillager-outpost-overhaul-3.4 [Forge].jar

File nameDnT-pillager-outpost-overhaul-3.4 [Forge].jar
Uploader
Nova_WostraNova_Wostra
Uploaded
Sep 17, 2026
Downloads
13
Size
452.5 KB
Mod Loaders
Forge
File ID
8903575
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:dnt-pillager-outpost-overhaul-920423:8903575"

Learn more about Curse Maven

What's new

# Pillager Outpost Overhaul v3.4 #
 - Fixed ALL of their files to new 26.3 file format
 - Fixed all "configured features" into features and are now in-line instead of inside a config object
 - Spawn now a captain with x3 health of a normal pillager
 - Cushioned up the place :)
 - Changes for the top treasure chest loot table:
   - it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
   - amount of emeralds can be 2 to 10 per roll,
   - arrows now vary from 5-10 instead of just 5,
   - lapis lazuli can now be 3-9 instead of 2 to 5,
   - dark oak saplings can now either be only 4 or only 8 per roll
   - the final roll for an exclusive item has chance for empty roll decreased
   - fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
   - possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
   - can now contain the following charts, if Dungeons and Taverns is also installed:
      - Chance: 1/7 ( any vanilla village, illager camp)
      - Chance: 2/7 ( pillager outpost)
      - Chance: 3/7 ( illager barracks)
      - Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)

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