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DnT Pillager Outpost Overhaul

Standalone split version of the Pillager Outpost Overhaul from Dungeons and Taverns
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DnT-pillager-outpost-overhaul-3.4 [Fabric].jar

File nameDnT-pillager-outpost-overhaul-3.4 [Fabric].jar
Uploader
Nova_WostraNova_Wostra
Uploaded
Sep 17, 2026
Downloads
51
Size
452.3 KB
Mod Loaders
Fabric
File ID
8903573
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dnt-pillager-outpost-overhaul-920423:8903573"

Learn more about Curse Maven

What's new

Pillager Outpost Overhaul v3.4

  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Spawn now a captain with x3 health of a normal pillager
  • Cushioned up the place :)
  • Changes for the top treasure chest loot table:
    • it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
    • amount of emeralds can be 2 to 10 per roll,
    • arrows now vary from 5-10 instead of just 5,
    • lapis lazuli can now be 3-9 instead of 2 to 5,
    • dark oak saplings can now either be only 4 or only 8 per roll
    • the final roll for an exclusive item has chance for empty roll decreased
    • fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
    • possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
    • can now contain the following charts, if Dungeons and Taverns is also installed:
      • Chance: 1/7 ( any vanilla village, illager camp)
      • Chance: 2/7 ( pillager outpost)
      • Chance: 3/7 ( illager barracks)
      • Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)

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