promotional bannermobile promotional banner

DnT Desert Temple Overhaul

Overhauls Desert Temples with 4 Variants using new loot tables alongside the Vanilla Loot Tables. The chests at the TNT trap can now turn into exits leading into underground buried rooms for archeology
Back to Files

DnT-desert-temple-replacement-v1.5 [Forge].jar

File nameDnT-desert-temple-replacement-v1.5 [Forge].jar
Uploader
Nova_WostraNova_Wostra
Uploaded
Jan 15, 2025
Downloads
599
Size
950.6 KB
Mod Loaders
Forge
File ID
6090303
Type
A
Alpha
Supported game versions
  • 1.21.4

Curse Maven Snippet

Forge

implementation "curse.maven:dnt-desert-temple-overhaul-1053225:6090303"

Learn more about Curse Maven

What's new

DnT Desert Temple Replacement Pack

Since DnT Desert Temple Replacement Pack is basically just deleting the desert temple and the desert ruins as a standalone mod/datapack, changes applied to it the same way:

  • Overhauled the desert ruins:
    • Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
    • Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
      • Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
      • Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
      • Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
      • The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
      • The main desert temple has 1 guaranteed suspicious sand with outreach
    • Fixed sometimes the loot tables giving you an enchanting book with no enchants.
    • Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look

This mod has no additional files