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dnfenhance

A DNF-style gear enhancement mod for Minecraft — push your equipment from +1 to +15 through rising success risks, failure penalties and protection charms, all the way to a redstone-powered auto-enhancement factory.
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dnfenhance-1.3.0-1.21.1-NeoForge.jar

File namednfenhance-1.3.0-1.21.1-NeoForge.jar
Uploader
AccideyAccidey
Uploaded
Sep 18, 2026
Downloads
29
Size
136.4 KB
Mod Loaders
NeoForge
File ID
8911374
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dnfenhance-1687481:8911374"

Learn more about Curse Maven

What's new

Added/新增

  • Enhancement now raises every value on the equipment, instead of only attack damage, armor, armor toughness and knockback resistance.

  • Every positive bonus on the item scales with the enhance level — including attributes added by other mods, such as spell power or spell enhancement.

  • Example: a chestplate with both "Armor" and "Spell Power" now has both values increased.

  • New command /dnfenhance attributes: no permission required, and the output is visible only to the player who runs it.

  • It lists every attribute modifier on the item you are holding, one per line with blank lines in between, and clicking any line copies that attribute's ID to your clipboard.

  • Each line also marks the attribute's current state: enhanced (scales with the enhance level), disabled (in the blacklist, and will not be enhanced), or not positive (negative or zero, and therefore left alone).

  • This is mainly a tool for modpack authors: look up the attribute ID you want to disable, then paste it into the blacklist in the config file.

  • New config option enhanceModAttributes (default true): whether attributes added by other mods are enhanced too. Set it to false to enhance vanilla attributes only.

  • New config option enhanceAttributeBlacklist (weapon attack speed excluded by default): attribute IDs that are never enhanced. Emptying the list excludes nothing.

  • 强化现在会提升装备上的全部数值,不再局限于攻击伤害、护甲、盔甲韧性、击退抗性这四项。

  • 装备上的每一项正向加成都会随强化等级一起提升——包括其它模组给装备添加的属性,例如法术强度、法术强化等。

  • 例:一件同时带「护甲」与「法术强度」的胸甲,强化后两个数值会一起上涨。

  • 新增命令 /dnfenhance attributes:无需任何权限,输出只有执行者自己能看到。

  • 该命令会列出你手上装备的全部属性修饰符,每行一个、行间留空隔开,点击任意一行即可把该属性的 ID 复制到剪贴板

  • 每行还会标出该属性当前的状态:[已强化] 会随强化提升;[已禁用] 在黑名单里、不会被强化;[非正值·不强化] 是负值或零,不参与强化。

  • 这个命令主要给整合包作者使用:查到想禁用的属性 ID 后,直接粘进配置文件的黑名单即可。

  • 配置新增 enhanceModAttributes(默认 true):是否一并强化其它模组添加的属性。设为 false 则只强化原版属性。

  • 配置新增 enhanceAttributeBlacklist(默认排除武器攻速):永不参与强化的属性 ID 列表。清空该列表 = 不排除任何属性

Changed/优化

  • Enhanced armor no longer shows two lines in the item tooltip: it used to show +3 Armor, then +2.4 Armor on the next line, and is now merged into a single line +5.4 Armor.

  • The final values are completely unchanged — only the display is cleaner. Same for weapons, tools and modded attributes.

  • The "Attribute Enhancement Scope" and "Kai'li Family" sections of the generated config file have been reformatted: blank lines between entries, bracketed sub-headings, shorter sentences. No content changes — just easier to read.

  • 强化过的护甲在物品提示里不再拆成两行:以前显示 +3 盔甲值,换行,再显示 +2.4 盔甲值;现在合并为一行 +5.4 盔甲值

  • 属性的最终数值完全不变,只是显示更干净。武器、工具以及其它模组的属性同理。

  • 配置文件的「属性强化范围」与「凯莉猪家族」两段说明重新排版:条目之间留空分行、用方括号小标题分组、长句拆短。内容没有变化,只是更容易读。

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