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Dna Genesis

Extract DNA from any creature — from a chicken to the Ender Dragon — and inject it into yourself to gain its abilities. Sample, process, inject, and level up through missions to unlock stronger tiers of each power.
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dnagenesis-forge-1.20.1-0.3.4

File namednagenesis-forge-1.20.1-0.3.4.jar
Uploader
ZlohZloh
Uploaded
Nov 8, 2026
Downloads
8
Size
750.1 KB
Mod Loaders
Forge
File ID
9518212
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dna-genesis-1707519:9518212")

Learn more about Curse Maven

What's new

Changelog

⚠️ IMPORTANT: UPDATE YOUR MOB CONFIGS ⚠️

The Ghast, Blaze, Bee, Allay, Vex, Wither, Ender Dragon and Bat kits changed, but the mod never overwrites your existing config files on its own. Without updating them you keep the OLD kits.

Easiest way: join your world as the host/an operator. The mod asks in chat whether to update the outdated files; click [Yes, update and reload] and it's done, no restart needed. Your old files are saved as <mob>.json.bak.

Manual way: delete config/dnagenesis/mobs/ghast.json, blaze.json, bee.json, allay.json, vex.json, wither.json, ender_dragon.json and bat.json (or the whole config/dnagenesis/mobs folder) and restart or run /dnagenesis reload.

Your DNA progress is kept either way.

Added

  • Hovering an ability in the DNA menu now shows what it does (description, tier values and cooldown).
  • Third-person camera distance now follows your size: it zooms out when transformed into a big mob and adapts to Pehkui / Shrink scaling.
  • When a mod update changes the default balance of mobs whose config files you already have, the mod asks in chat (to the host or operators, every time they join, until answered) whether to update them. Yes backs up each file as <mob>.json.bak (only one backup is kept), restores the new default and reloads right away; No keeps your files until a future update changes those mobs again. Your own manual edits to the configs never trigger it.

Changed

  • Drawing blood with the Empty Syringe now deals half a heart of damage to the mob (neutral mobs will fight back).
  • The Empty Syringe no longer stacks (max 1 per slot), and the blood sample now replaces it right in your hand.
  • Default keys are now G (use ability), H (transform) and Y (DNA menu). Keys you already rebound are kept.
  • Balance pass (applies automatically, no config deletion needed):
    • Turtle Shell Guard: Resistance II/III/III (was II/III/IV), lasts 4/5/7s (was 4/5/6s).
    • Sniffer Keen Nose: Luck I (was Luck II).
    • Creeper Blast: 12/15/18 max damage (was 14/18/26).
    • Ghast Great Fireball: 9/12/16 damage (was 10/14/20).
    • Wither Skull Barrage, Warden Sonic Shriek and Ender Dragon Draconic Breath: cooldown 60/48/36s (was 75/60/45s, 70/57.5/45s for the dragon).
    • Ender Dragon Dragon's Weight: -25% speed on the ground (was -15%) and double fall damage (was +50%).
    • Sheep Wool Regrowth: the Absorption shield refills every 30s (was every 5s).
    • Vex Phase Strike: 8/11/15 damage (was 9/12/17).
    • Vex Ghostly Flicker and Endermite Phase Dodge: 15% dodge chance (was 20%).
    • Shulker Shell Guard: sneaking now reduces damage by 50% (was 60%).
    • Husk Parched, Pig Glutton and Hoglin Ravenous: hunger drain increased (the curses were barely noticeable).
    • Piglin Brute Battle Hardened: +4 armor (was +6).
    • Zombified Piglin Vengeful Rage: can trigger at most once every 8 seconds (was on every hit taken).
  • New tier 2 passives replace the shared Glide (update your configs, see the warning at the top):
    • Ghast Deflect: 30% chance to send an incoming projectile back at whoever shot it.
    • Blaze Ember Body: melee attackers catch fire, and your melee hits set targets on fire.
    • Bee Nectar: Regeneration I near flowers; bees never attack you.
    • Allay Rhythm: a jukebox playing within 16 blocks gives Regeneration I and Haste I.
    • Vex Ethereal: immune to fall and suffocation damage; mobs notice you at half the distance.
    • Wither Wither Armor: below 50% health, immune to projectiles and +4 armor.
  • Ender Dragon tier 2: Free Flight (fly like in creative mode with a double-tap jump, even without transforming) replaces Winged Glide. (update your configs)
  • Bat tier 1: Echolocation (highlights mobs in the dark, immune to Blindness) replaces Ore Sense. (update your configs)
  • Flying mobs (Ghast, Blaze, Bee, Allay, Vex, Wither, Ender Dragon, Phantom, Parrot, Bat) always grant real flight when transformed (tier 3), even without Glide in the kit.
  • Fixed a normal jump from the ground briefly starting a glide (a quick "flip") with gliding DNAs; the glide now only starts when you press jump while already in the air, and never while you can fly (transformed fliers use double-tap to fly).
  • Fixed ability descriptions that did not match what they do: Witch Emergency Potion, Slime Splitting Survival, Wither Withering Frailty.
  • The guide book now matches the current kits, values and syringe behavior, explains flying while transformed, and long pages were split so the text no longer shrinks.

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