promotional bannermobile promotional banner

DMZImmersive

Change DragonMineZ attribute point gain to a more immersive way
Back to Files

dmzimmersive-1.1.3.jar

File namedmzimmersive-1.1.3.jar
Uploaded
Oct 4, 2026
Downloads
10
Size
53.2 KB
Mod Loaders
Forge
File ID
9063262
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dmzimmersive-1712074:9063262")

Learn more about Curse Maven

What's new

## 更新报告 / Changelog

---

### 中文

**版本:SP 系统重构 + 休息系统**

#### 新增

- **技能点(SP)系统**
  - SP 总量 = 角色等级,可用 SP = 等级 − 已花 SP
  - 所有技能与变身改为消耗 SP 购买,不再消耗 TP
  - SP 不再存储,而是根据当前等级与已购技能实时计算,等级变动自动同步

- **SP 价格表**
  - 新增独立配置文件 `config/dmzimmersive/sp-prices.toml`
  - 按类别(攻击技能 / 打击技 / 基础技能 / 叠加技能 / 种族变身)分组,每个技能一行,可逐项修改
  - 未列出的技能走默认价,其他模组新增技能自动兼容
  - 价格 `-1` 表示禁止购买,严格保留原版"剧情解锁"规则

- **休息系统**
  - 新增两个状态效果:
    - 【充分战斗】(红):血量 ≤ 40% 时获得,持续 3 分钟
    - 【恢复中】(绿):【充分战斗】自然结束后获得,持续 3 分钟
  - 【恢复中】期间血量 ≥ 90% 时兑现隐藏池,转换为属性点与 SP,并立即移除【恢复中】
  - 效果本身充当冷却,无需额外机制
  - 解决非主世界维度无法睡觉的问题

- **SP 指令**
  - `/dmzimmersive sp` — 查看当前可用 SP 与等级

#### 修改

- 技能购买界面(`SkillsMenuScreen`)与师傅界面(`MastersSkillsScreen`)全面替换为 SP 显示与判定
- 休息(睡觉)与【恢复中】共享同一套兑现逻辑
- 丹迪重置后 SP 自动重算并同步
- 玩家登录 / 重生 / 换维度时自动同步 SP

#### 修复

- 变身页面购买判定错误同时检查 TP 与 SP 的问题
- 剧情解锁类变身可被 SP 直接购买的问题

---

### English

**Version: SP System Rework + Rest System**

#### Added

- **Skill Points (SP) System**
  - Total SP = character level; available SP = level − spent SP
  - All skills and transformations now cost SP instead of TP
  - SP is not stored but computed in real time from level and owned skills, synced automatically when level changes

- **SP Price Table**
  - New dedicated config file: `config/dmzimmersive/sp-prices.toml`
  - Grouped by category (Attack Skills / Strike Skills / Basic Skills / Stack Skills / Race Forms); one entry per skill, fully editable
  - Unlisted skills fall back to default prices; skills added by other mods are supported automatically
  - A price of `-1` means the skill cannot be purchased, strictly preserving vanilla story-unlock rules

- **Rest System**
  - Two new status effects:
    - *Combat Ready* (red): granted when HP ≤ 40%, lasts 3 minutes
    - *Recovering* (green): granted when *Combat Ready* naturally ends, lasts 3 minutes
  - While *Recovering*, restoring HP ≥ 90% converts the hidden pool into attribute points and SP, immediately removing *Recovering*
  - The effect itself serves as a cooldown, no extra mechanic needed
  - Solves the issue of being unable to sleep in non-overworld dimensions

- **SP Command**
  - `/dmzimmersive sp` — view current available SP and level

#### Changed

- Skill purchase screen (`SkillsMenuScreen`) and master screen (`MastersSkillsScreen`) fully replaced with SP display and checks
- Sleeping and *Recovering* now share the same conversion logic
- Dende's reset now recalculates and syncs SP automatically
- SP is auto-synced on login / respawn / dimension change

#### Fixed

- Form purchase wrongly checking both TP and SP
- Story-locked transformations being purchasable with SP

This mod has no additional files