dmzultra-0.5.7.jar
Curse Maven Snippet
What's new
DMZ Ultra 0.5.7 - Bug fixes
Skills & RPG
- Meditation can now be used: pick **Meditate** in the action wheel (Actions > Ki Actions) or press DMZ Sparking's Meditate key to sit down and meditate. Ki and stamina recover faster, and in RPG mode answering the breathing prompts trains Meditation
- Flight, Jump and Sprint no longer get stuck at level 1 with "Maximum level", and a newly learned ability shows on POWERS > Abilities right away
- Jumps and ki charging now count reliably for training lessons, RPG missions and use XP
- Punches and evasions count for strike and evade goals
- Every saga quest now pays TP
RPG gear
- Saga fights no longer drop a piece from every foe: only each film's or arc's final villain is certain, groups and middle fights drop rarely
- Dropped gear now matches your own Fighter Level instead of the saga's late levels (no more +500 stat Epics early on)
Combat
- Weapons fight with Ultra Combat again in singleplayer (strings, heavies, the combo counter, "Steel in Hand")
- Beam clashes that run out of time now go to whoever is ahead - no more losing a clash you were winning
Quests & sagas
- Saga fights can be summoned again with DMZ Sparking installed (RESUMMON no longer says "not classified yet")
- "Drawn by the Bait" and the other Hollow quests count the spirit energy you already devoured
- The Saga Editor accepts DMZ Overhaul's fight fields (no more "The value "Defense" is not allowed here")
- The story lane no longer breaks on a quest that gives no reason it's locked
World & visuals
- SSJ4 is back to the flat 2D fur
- The Fruit of Might can be picked again from the Tree of Might
- Peoples' home worlds (like the Pride Troopers' base in Universe 11) are never shown as occupied
- Menos Grande, Adjuchas and Vasto Lorde spawn eggs have their proper icons
Compatibility
- With Apotheosis installed, Ultra's boss files no longer spam "Codec failure for type bosses" in the log
- With DMZ Overhaul, the transformation scene animations and standalone Sparking's animations load again
This mod has no additional files

