DragonMine Z TP that keeps up with you.
Late game, minigames and normal play barely make a dent in stat costs. This gives every character 3 goals a day, and what they pay depends on what your next stat point costs, so they're worth doing at any level.
Minecraft 1.20.1 · Forge
Goals
- Defeat story enemies - Frieza, Cell and the rest
- Defeat hostile mobs
- Finish DragonMine Z quests
- Visit different biomes
- Travel a set distance
- Help take down a world boss - rarer, pays the most
How it works
- /goals - today's goals, your progress and what each one pays
- /goals reroll <number> - swap a goal you don't like, once a day
- Finish all 3 for a bonus
- New goals every day at midnight
Before you play
- Needs DragonMine Z 2.2+
- Server side only. Players don't need it, and it works in single-player too.
- Goals belong to each character and survive death, works with Character Slots
- Rewards, goals per day and each goal type can be changed in serverconfig/dmztraininggoals-server.toml
- Fine to use in modpacks.
Also by me
- DMZ Quest Markers - points you to your next quest objective
- DMZ Ki & Form HUD - shows a technique's Ki cost and how long your form lasts
- DMZ Radar Waypoints - shows the Dragon Balls your radar tracks on your map
- Optimized DragonMine Z - the modpack I play this in
Not affiliated with the DragonMine Z team. Mod by Levixsis.

