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DMZ Quest Markers

Shows your tracked DragonMine Z quest's next objective on screen and on Xaero's Minimap / JourneyMap. No commands, no clicks.
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dmzquestmarkers-1.4.0.jar

File namedmzquestmarkers-1.4.0.jar
Uploader
LevixsisLevixsis
Uploaded
Oct 31, 2026
Downloads
438
Size
27.9 KB
Mod Loaders
Forge
File ID
9384952
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dmz-quest-markers-1769766:9384952")

Learn more about Curse Maven

What's new

1.4.0

New

  • Biome objectives: "Be in <biome>" quests now get a marker. The nearest matching biome (Rocky, any Plains, Mountains, Snowy Plains, ...) is shown on screen and on your map.
  • Biome-locked quests: quests you can only accept in a certain biome (like the Frieza fights on the Ajissa Plains, or Hunting Cell on any Plains) are pointed to when nothing is tracked, so you can go there and accept them. Saga quests come first, then side quests.
  • NPC homes: "Talk to" steps now find where the NPC lives:
    • Krillin and Roshi at Roshi's house
    • Goku and Gohan at Goku's house
    • Dende, Karin and Popo at Kami's Lookout
    • Piccolo, Yamcha, Trunks, Vegeta, Guru, King Kai and more
  • The on-screen bar uses DragonMine Z's own wording, e.g. ↑ Hunting Cell · Be in Any Plains · 51 m

Fixes

  • Once a quest is accepted, its "accept in this biome" rule no longer pulls the marker back to that biome
  • "Talk to" markers no longer jump to look-alike mobs (like Evil Clone Piccolo)
  • Structures in other dimensions are found in the right one; the Time Chamber now points you to Kami's Lookout

Notes

  • Works with DragonMine Z 2.2.1
  • Both players should update to 1.4.0 to see biome markers

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