Kai Path V1.4.0
Curse Maven Snippet
What's new
Divine Forms Overhaul
- Expanded Kai and Destroyer transformations into a fully configurable form system.
- Support for custom forms, additional tiers, main forms and stack forms.
- Shared definitions for all races, with race-specific overrides and inheritance, including custom races.
- Configurable names, descriptions, rank requirements, skills, Kai trials and prerequisite form mastery.
- Configurable activation/upkeep costs using Creation Energy, Destruction Energy, Ki, stamina or health.
- Custom mastery durations, starting multipliers and individual full-mastery stats.
- Expanded appearance settings for hair, eyes, body colors, auras, lightning, tint, scaling, models and animations.
- Configurable stacking with Divine Potential, native stack transformations and Hakai.
- Stable internal IDs preserve mastery when changing display names, appearance or balance settings.
Race-Specific Rosé Forms
- Added distinct Rosé names, colors and combat-stat distributions for installed races.
- Includes Super Saiyan Rosé (Kai), Dragon Rosé, Celestial Rosé, Sacred Rosé, Perfect Rosé and additional race variants.
- Added supported body tints and palette-matched lightning.
- Custom races receive generated palettes and stat distributions.
- Migration preserves customized definitions and existing mastery, with file backups.
Configuration & Editing
- Integrated Divine forms into DMZ Ultra → Utilities → Forms.
- Native editing supports saving, creating, copying and deleting forms/groups.
- Shared All races definitions appear once under Stack Forms, with labels identifying their actual main/stack type.
- Added a fallback editor with Kai, Destroyer and Settings tabs, previews, field controls, JSON editing and import/export.
- Added server validation, stale-save protection and client synchronization.
- Shared definitions now use native DragonMineZ JSON files.
- Added /divinepower reload, offline export and configuration migration support.
Transformation Access & Admin Testing
- Expanded Divine Powers menus with requirements, costs, mastery and stat information.
- Added native utility-wheel access under Stack Skills, including previews and active highlighting.
- Added /divinepower testing with player selection, search and Unlock, Test, Master, Unlock All, Master All, Revoke and Clear Grants.
- Test grants persist per player, race and form without granting offices or changing earned progression.
Angel Progression & Staff Combat
- Expanded configurable Angel stage/career bonuses, staff melee scaling, guarding and stacking controls.
- Eligibility follows actual Angel progression and staff ownership/bond checks.
- Angel Staff now supports sweeping attacks, sword enchantments and sword-style cobweb handling when enabled.
- Preserved its existing abilities, right-click functions, appearance and bond data.
- Added the adjusted diagonal staff-carry pose.
- Staff attributes update when operators enable, disable or retune combat.
- Shortened the tooltip; detailed progression information stays in Divine Powers.
Angel Sparring & Offices
- Angel sparring now multiplies normal combat-hit TP during live Ultra 1v1 arena fights.
- Both participants benefit from the qualifying Angel’s multiplier; no staff hit is required.
- Current qualifying defaults provide 1.65×, with configurable scaling and maximum.
- Fractional TP carries forward so small rewards still benefit.
- Added optional staff-hit form-mastery instruction with cooldowns and daily mastery caps.
- Added persistent Angel rosters and configurable global, universe and career-rank office limits.
- Added vacancy checks for enrollment, advancement, reassignment and promotion.
Default-Off Server Controls
- All new Divine systems start disabled, including upgrades through the new default-OFF master switch.
- Added Divine Systems (Opt-in) to /kai admin config, page 15 / 15.
- Separate switches control forms, Angel stats, staff combat, sparring and office limits.
- Operators can configure everything before enabling selected systems.
- Settings persist across restarts and synchronize to clients.
- Disabling systems preserves definitions, tuning and mastery.
This mod has no additional files