Divergence-1.2.0.jar
Curse Maven Snippet
What's new
-Removed the Ender Dragon
-New Void dimension instead of the end:
-Entirely new island generations:
-Vertical Islands
-4 new regions: Pale, Fields, Scattered, Hollow
-Reworked starting Island
-New blocks:
-Void grass
-Void slate
-Void Slate bricks
-Framed glass
-Void Crytals
-Glowing Void Crystals
-Return Portal Frame
-New mobs:
-Void Moth
-Void Gurdian
-New structures:
-Void Cities
-New items:
-Void Moth Dust
-New Sky World Dimension:
-Sky Island generation from unsued beta sky dimension
-New blocks:
-Marble
-Marble bricks
-Mossy Marble Bricks
-Marble brick Stairs
-Marble brick Slabs
-Marble Pillars
-Mossy marble Pillars
-Sky Gate Frames
-Sky Gate Anchors
-New mobs:
-Flying sheeps
-Pigmen
-New Structures:
-Sky ruins
-Sky Temples
-New Items:
-Flying sheep hoof
-Block orientation was simplified, logs/pillars/stairs can only be placed facing up
-More blocks were made unobtainble to create a more distinct building block pallate
-The grass generation was changed
-The rabbit texture was remade, and only one kind of rabbit can spawn now in the world
-The cod texture was remade, the only fish mob is now the cod, which is renamed only "Fish"
-The bucket of fish texture was remade.
-The barrel texture was remade.
-More vanilla items were made unobtainable
-The XP bar UI was reworked, it is only text now.
-The default render distance was changed to 16.
-Scaffoldings are now craftable
-The scaffolding texture was reworked.
-The menu GUI was tweaked.
-In survival you need a compass to check your coordinates
-New armor durability mechanic: As armors get more damaged, their protection value decreases accordingly
-Droped Items are now 2D, this can be changed in the video settings.
-Overhauled Combat Options:
-Timed/Classic Combat Option
-New sword parry mechanic
-Changed the easel model and texture
-The blast furnace and smoker was reworked, they use "Magma Fragments" as their only fuel now.
-Fixed some more additional bugs
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