Distinct Damage Descriptions

Bringing D&D style combat to Minecraft!

File Details

Distinct Damage Descriptions 1.12.2 - v1.8.0

  • R
  • May 6, 2025
  • 8.39 MB
  • 1.5K
  • 1.12.2
  • Forge

File Name

distinctdamagedescriptions-1.8.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:distinct-damage-descriptions-403617:6503321")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Long awaited 1.8! This one has some important additions! Interally, the way DDD does damage calculations has be redone to be a little more accurate and to fix a couple complicated bugs.

BUG FIXES:

  • Crash with Thorns and other systems that damage something during damage calculations (Mainly related to Champions mod) (#115)
  • The Smooth Font bug is not longer a problem likely because DDD uses Mixins now (#89)
  • Armor values are only shown if they are above 0% if literal armor parsing is used, or whatever the implied armor effectiveness is if using implied armor parsing.
  • [FIRST AID] Fixes to retrieving armor values from item stacks so that the attribute modifiers are retrieved correctly.
  • [FIRST AID] Death messages for damage types now show up correctly when enabled.
  • Burning entities that should take radiant damage now only take that damage if burning in the day under the usual conditions from before.
  • /kill now works and other problems related to damage not being handled correctly should be resolved.

TWEAKS:

  • [CONTENTTWEAKER] Projectile and Mob modifier registries have been split up. This has been documented on the wiki
  • [HWYLA] Should now update dynamically if the mob's resistances and such change. (#97)
  • [FIRST AID] Now uses Locational Armor in tooltips if showing direct armor values.
  • Mob damage tooltips now show up only when a mob is configured.

ADDITIONS:

  • Electroblob's Wizardry Integration: Spells can be configured to use certain damage types depending on the wizardry damage type they have.
  • Better Survival Compat
  • Thaumcraft Integration: Auromancy spells can now have different distributions depending on the Aspects the spell has.
  • Techguns Compat (#107)