An unofficial Forge port of Distant Horizons by the Distant Horizons team.
Distant Horizons generates and renders a simplified version of the world far beyond your normal render distance, so you can see for thousands of blocks without turning the game into a slideshow. The level of detail data is saved per world, so the terrain you have already visited stays visible.
This build targets MinecraftForge 26.2, which upstream does not currently support: the project ships a Forge module, but it is disabled for this Minecraft version and its code had not been updated since 1.20.1.
Nothing has been removed. The port brings the Forge module up to parity with the NeoForge one, including the five mixins it was missing, and it works with the Iris port for Forge, so shaders and Distant Horizons run together.
One difference worth knowing about: Forge 26.2 no longer ships RenderLevelStageEvent, which upstream used for its render hook on older versions. This build drives rendering from mixins instead, exactly the way the Fabric build already does, so the result is the same.
This is a beta. It builds cleanly and every mixin target has been checked against the Forge 26.2 jar, but it has not yet been through a long play session. Please report issues here rather than to the Distant Horizons team.
Original project: https://gitlab.com/distant-horizons-team/distant-horizons

