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DIST x DIFF [DxD]

The farther you go, the deadlier the mobs and the crazier the loot!
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dxd-1.2-neoforge-1.21.1.jar

File namedxd-1.2-neoforge-1.21.1.jar
Uploader
wagenboiwagenboi
Uploaded
Jul 17, 2026
Downloads
18
Size
128.4 KB
Mod Loaders
NeoForge
File ID
8451831
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dist-x-diff-1395800:8451831"

Learn more about Curse Maven

What's new

DIST x DIFF — New Version

The mod does a lot more than increase mob health now.

  • Difficulty increases as you travel farther from spawn.
  • Mobs can gain more health and deal more damage.
  • Stronger mobs may spawn with armor, weapons, enchantments, and potion effects.
  • Modded weapons and armor are supported automatically.
  • Really overpowered gear only appears extremely far away or through very rare rolls.
  • Mobs that cannot wear armor, such as spiders, receive potion effects more often.
  • Far-away spawns can produce additional mobs.
  • Equipment added by the mod does not drop unless enabled in the config.
  • Added an in-game configuration menu.
  • Added separate safe-radius and difficulty-increase distance settings.
  • Fixed mobs being scaled repeatedly after reloading chunks.
  • Fixed duplicated mobs behaving or scaling incorrectly.
  • Added limits and safety caps to prevent broken or infinite scaling.

This mod has no related projects