dxd-1.2-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
DIST x DIFF — New Version
The mod does a lot more than increase mob health now.
- Difficulty increases as you travel farther from spawn.
- Mobs can gain more health and deal more damage.
- Stronger mobs may spawn with armor, weapons, enchantments, and potion effects.
- Modded weapons and armor are supported automatically.
- Really overpowered gear only appears extremely far away or through very rare rolls.
- Mobs that cannot wear armor, such as spiders, receive potion effects more often.
- Far-away spawns can produce additional mobs.
- Equipment added by the mod does not drop unless enabled in the config.
- Added an in-game configuration menu.
- Added separate safe-radius and difficulty-increase distance settings.
- Fixed mobs being scaled repeatedly after reloading chunks.
- Fixed duplicated mobs behaving or scaling incorrectly.
- Added limits and safety caps to prevent broken or infinite scaling.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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