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Dispersion

RPG mod. Choose from unique classes, collect Soul Scepters, equip Hotbar items, and master a rarity system with cursed gear. Monsters are growing stronger each day. A world spiraling into madness awaits.
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Dispersion-1.2.0.jar

File nameDispersion-1.2.0.jar
Uploader
fr1zenfr1zen
Uploaded
Aug 29, 2026
Downloads
7
Size
3.2 MB
Mod Loaders
Forge
File ID
8761649
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dispersion-1547105:8761649")

Learn more aboutย Curse Maven

What's new

DISPERSION 1.2.0 โ€” COMBAT UPDATE

DISPERSION 1.2.0 is a major update focused on combat, classes, progression, and the overall gameplay experience.

The biggest change in this version is the complete migration from Minecraft 1.16.5 to Minecraft 1.20.1.

The mod's codebase has been reworked and optimized, while the core gameplay systems have been adapted to the new Minecraft version and a large number of issues have been fixed.


๐Ÿš€ MINECRAFT 1.20.1 MIGRATION

DISPERSION now runs on:

  • Minecraft 1.20.1

  • Forge 47.x

The previous Minecraft 1.16.5 version is no longer the main supported version.

The migration included major changes to:

  • internal mod systems;

  • ability handling;

  • player data;

  • UI systems;

  • combat events;

  • server-side logic.

This provides a much stronger foundation for future DISPERSION updates.


๐Ÿง™ NEW CLASSES

Two completely new classes have been added in DISPERSION 1.2.0.

Neither of them existed in the previous public version.

๐Ÿ”ฑ Titan

A new combat-oriented class focused on:

  • high durability;

  • both close-range and long-range abilities;

  • unique combat mechanics.

Titan makes its debut in DISPERSION 1.2.0.

๐Ÿชž Illusionist

A new class built around creating and using illusions.

Features include:

  • creating illusions;

  • controlling additional combat entities;

  • a unique combat style;

  • special interactions between illusions and enemies.

Illusionist makes its debut in DISPERSION 1.2.0.


โค๏ธ BASE PLAYER HEALTH

Base player health has been reduced:

20 HP โ†’ 10 HP

A larger portion of a player's maximum health is now obtained through:

  • Strength;

  • equipment;

  • class mechanics;

  • other bonuses.

This makes attribute allocation more important from the very beginning of the game.


๐Ÿงฌ ATTRIBUTES

Endurance

Base health regeneration from Endurance has been increased:

0.03 โ†’ 0.04 HP/sec per point.


โš”๏ธ ARTAS

Berserker Form

The self-damage mechanic has been completely removed.

Artas no longer loses:

10% of his current HP every 5 seconds

while Berserker Form is active.

Level 30.1 Talent โ€” "Soul Rush"

Completely reworked.

New effect:

+20 Strength permanently.

Artas no longer pays health as a constant cost for using his main form and can instead gain additional permanent power through Strength.


๐Ÿ”ฅ BRETH

Breth has received a major rework.

Passive Ability

Added:

Full immunity to fire and lava damage.

Breth also gains:

40% magical lifesteal.

All magical damage dealt by Breth heals him for 40% of that damage.

"Hellfire"

While Hellfire is active, magical lifesteal is increased:

40% โ†’ 100%

Talents

30.1 โ€” "Hellstep"

Form cooldown:

โˆ’15 seconds

30.2 โ€” "Flame Thirst"

Magical lifesteal:

  • outside the form: 40% โ†’ 60%

  • during the form: 100% โ†’ 120%

40.1 โ€” "Heavenly Wrath"

Burn duration:

7 seconds

Bonus damage against burning targets:

80%

40.2 โ€” "Burning Hatred"

Form duration is increased by:

10 + Agility / 10 seconds

Maximum duration:

60 seconds

50.1 โ€” "Funeral Pyre"

When a target killed by Breth dies:

  • it explodes;

  • deals 20 + 20% of the victim's maximum HP as magical damage;

  • explosion radius: 5 blocks.

After the explosion, a field of Hellfire remains:

  • radius: 5 blocks;

  • duration: 8 seconds;

  • damage per second: 1/4 of the explosion damage.

If a target dies to the Hellfire field, another explosion occurs and creates a new field.

50.2 โ€” "Flame Punishment"

Additional damage per subsequent burn tick:

+1 โ†’ +2

Maximum additional damage:

+8 โ†’ +16

60.1 โ€” "Blazing Blade"

Armor penetration:

5% + Endurance ร— 0.35%

60.2 โ€” "Ashfall"

Damage:

8 โ†’ 10

The first attack against a burning target is:

guaranteed to be a critical hit.

๐Ÿชถ Breth Soul Scepter โ€” "Dragon's Ash"

Maximum Soul count:

8 โ†’ 10

Critical damage bonus per Soul:

10% โ†’ 12%

Maximum bonus:

+80% โ†’ +120%


๐Ÿ›ก๏ธ PALADIN

"Faith's Endurance"

Paladin gains:

30% resistance to negative effects.

Negative effects now last 30% less time on Paladin.

Level 30.1 Talent โ€” "Strengthened Faith"

Resistance is increased:

30% โ†’ 50%

The talent has been reworked and reduced from its previous version.


โš”๏ธ FURY

Fury has received one of the largest mechanical reworks in the update.

Passive Ability

Base physical damage reflection:

15%

The previous additional single-target damage mechanic has been replaced.

Fury now deals additional pure damage whenever he directly deals damage to a target:

1 + (Level ร— 0.1)

Each separate damage event is counted individually, including:

  • normal attacks;

  • critical attacks;

  • ability damage;

  • ranged attacks and projectiles;

  • reflected damage;

  • other direct sources of damage dealt by Fury.

The additional pure damage cannot trigger the passive again.

30.2 โ€” "Pure Edge"

Additional pure damage:

2 + (Level ร— 0.15)

40.1 โ€” "Bloody Mirror"

Reflected damage heals Fury for:

  • 20% outside Rage;

  • 50% during Rage.

40.2 โ€” "True Mirror"

Magical and pure damage can now be reflected:

at full effectiveness.

50.2 โ€” "Taste"

Each kill reduces Rage cooldown by:

10 + Intelligence ร— 0.1 seconds

60.1 โ€” "Wrath"

Reflection is increased by:

Endurance ร— 0.05%

This bonus is doubled during Rage.

60.2 โ€” "Narrow Gaze"

Additional target detection radius:

5 โ†’ 2 blocks


๐Ÿง™ INTELLIGENCE

Intelligence has gained a more important role in class and ability mechanics.

Intelligence continues to affect:

  • experience gain;

  • magic resistance;

  • class mechanics that use Intelligence.

For certain classes, Intelligence directly participates in their ability calculations.


๐ŸŒ€ COMBAT SYSTEM

Additional combat mechanics have been added and reworked.

Damage Numbers

Damage can now be displayed directly in the world.

Damage types are visually separated:

  • White โ€” Physical

  • Light Blue โ€” Magical

  • Yellow โ€” Pure

Critical hits also have their own visual indication.


โœจ VISUAL IMPROVEMENTS

Various visual effects and class mechanics have been improved, including:

  • form effects;

  • several ultimate abilities;

  • bleeding;

  • class abilities;

  • item-related effects;

  • critical hits;

  • damage numbers.


๐Ÿ‘ฅ ILLUSIONS

With the introduction of Illusionist, the illusion system has also been expanded.

Illusions now receive full visual representation for allied players.

Several interactions involving illusions have also been improved.


๐Ÿงช ALCHEMIST

Alchemy mechanics and progression options have been expanded.

Talents now provide stronger interactions with:

  • resources;

  • metal blocks;

  • experience;

  • poison;

  • additional effects.


๐Ÿ’€ UNDYING

Improved the interaction between Undying and healing-based mechanics.

Reverse and related mechanics have also been updated.


๐Ÿ—ก๏ธ ASSASSIN

Stealth mechanics and their interaction with the class have been updated.

Assassin's Soul Scepter has received additional effects and further enhances stealth gameplay.


๐ŸŒ€ SOUL SCEPTERS

The Soul Scepter system has been expanded and improved.

Soul Scepters now have more distinctive effects for individual classes and more interactions with their respective mechanics.


๐ŸŽ’ ITEMS

Various combat and class-related items have been updated and added.

Changes include:

  • active item abilities;

  • cooldowns;

  • interactions with attributes;

  • visual effects.


๐ŸŒ€ STUN

The stun system has been reworked.

While stunned, players cannot move or control their camera.

Certain abilities may still be used while stunned according to their specific rules.


๐Ÿ“ˆ PROGRESSION

Maximum level:

100

The core progression system remains in place, while classes now have more distinct progression paths and scaling options.


๐Ÿ› BUG FIXES

Version 1.2.0 fixes a large number of issues from previous versions.

Major fixes include:

  • ability interaction issues;

  • item-related problems;

  • combat calculation errors;

  • client/server synchronization issues;

  • UI problems;

  • cooldown-related bugs;

  • various class and ability issues;

  • improved overall server stability.


๐Ÿ—๏ธ NEW TECHNICAL FOUNDATION

Version 1.2.0 provides a new technical foundation for future DISPERSION development.

The mod has been migrated from:

Minecraft 1.16.5 โ†’ Minecraft 1.20.1

and received a significantly reworked internal architecture.

This makes it easier to expand the mod with:

  • new classes;

  • new abilities;

  • new items;

  • new entities;

  • new PvE mechanics;

  • new progression systems.


DISPERSION 1.2.0

COMBAT UPDATE

More class identity.
More progression options.
More ways to combine abilities.

Welcome to the new era of DISPERSION.

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