DiseaseCraft

DiseaseCraft is a mod that adds new diseases that alter the player's movement and everyday life. Try to survive and thrive as disease and plague sneak towards you at every corner!

File Details

DiseaseCraft-1.7.10-2.3.jar

  • R
  • Apr 20, 2016
  • 689.80 KB
  • 3.2K
  • 1.7.10

File Name

DiseaseCraft-1.7.10-2.3.jar

Supported Versions

  • 1.7.10

Hello world, Mitchellbrine here!

 

This is the FINAL 1.7.10 version of DiseaseCraft (and the final version of DiseaseCraft 2).

 

ADDED:

- New menu allowing you to specify diseases to download and load (it's not super in-depth at this moment, but it will be in DiseaseCraft 3, it's a test right now). You should see a new button on the main menu (in the top-right corner).

- Added infrastructure for a system that will automatically load diseases (useful for modpack makers) (this will be completed in DC 3). 

- DiseaseEvents

 - DiseaseEffectEvent (Cancelable event, for medication use mostly :D)

 - DiseaseTickEvent (allows you to hook into JSON diseases and add any checks or extra effects (NOT cancelable)

 - DiseaseEndEvent (this one has existed for a while, but now it is more stable in posting afaik)

 

FIXED:
- Performance drop (TPS will no longer drop)

- Mob contraction now is checked on mobs that actually give diseases to other mobs, instead of EVERY mob checking EVERY mob to find mobs within the radius.

- Numerous crash bugs have been fixed!

 

REMOVED:

- Removed diseased plants (I'll bring them back for DiseaseCraft 3). 

 

Overall, this update is meant to be a stable and final release for 1.7.10. A lot of the code will be in DiseaseCraft 3 (I've FINALLY stabilized the disease contraction code, so this should

 

If you find ANY bugs, report them here.

 

And, granted there are no more problems, that is the FINAL update for DiseaseCraft 2 and for DiseaseCraft in 1.7.10.

 

Now, to the hellish environment that is learning 1.8.9 and 1.9 for DiseaseCraft 3!

 

- Mitchellbrine