Discovered Enough Items [forked]

A forked version of DEI, updated to work with newer Neoforge versions.

Overview | From the original mod

  • This mod hides items and their tooltips until the player picks them up.
  • An item that has not been discovered will have;
    • Its model blacked out.
    • Its quantity hidden. 
    • Its name replaced with ???
    • Its tooltip removed.
  • Discovered items are stored client-side per world in the dei/ folder.
  • Compatible with item mods like JEI.

Screenshot of the mod.


Forked | What's changed

  • Fixed a crash on newer Neoforge versions caused by empty item stacks getting passed through "InventoryChangeTriggerMixinForge".
  • Fixed an issue where discovery save file names weren't resolving correctly, leading to all worlds sharing one save file.
  • Changed the quantity text so it can be turned off in the config, it was reported to conflict with mods.
  • Added support for when Embeddium is loaded; a change to ItemRenderer was preventing the mod from blacking out hidden items.
  • Changed the hidden item sprite to a "?" instead of the square sprite originally in the mod.
  • Implemented an optional global discovery save file for creative mode specifically.

Upcoming | Ideas I have

  • Port the forked version to other mod loaders.
  • Expand the gameplay of identifying items.

The Discovered Enough Items [forked] Team

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