promotional bannermobile promotional banner

DiscAI Based Horror.jar

you are in a Hardcore
Back to Files

discai-1.6.jar

File namediscai-1.0.jar
Uploader
EnderMc03EnderMc03
Uploaded
May 29, 2026
Downloads
39
Size
5.9 MB
Mod Loaders
Forge
File ID
8166502
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:discai-based-horror-1544838:8166502")

Learn more aboutย Curse Maven

What's new

Changelog โ€” DiscAI Mod (Forge 1.20.1) Version 1.6
Date: May 29, 2026

๐ŸŒŸ New
Reactor (discai:reactor)
Activation: Shift + PCM โ†’ destruction of an area with configurable parameters.

Configuration settings (discai-common.toml, section [reactor_autospawn]):

radius โ€“ the half-width of the square (by default, 32 โ†’ area 64ร—64).

minY / maxY โ€“ vertical destruction range (default -64 ... 64).

autoReactorEnabled โ€“ enable automatic structure spawn (1% chance).

autoReactorChancePercent โ€“ chance of occurrence (0-100).

Commands (require operator rights):

/discai reactor autospawn on|off|default โ€“ redefine autospawn for the current world.

/discai reactor spawn โ€“ Instantly place the reactor structure in the player's position.

/discai reactor status โ€“ show the current status (config or override).

/discai reactor stop โ€“ stop active destruction (saves the world from hanging).

The progress of destruction is displayed in the chat, destruction occurs in chunks (200 blocks/tick) to reduce the load.

Automatic reactor structure generation (optional)
When creating a new world (Overworld only), the my_reactor.nbt structure is placed in a random location with a probability of 1%.

Checking the solid block under the placement location (not above the air).

A one-time generation attempt on the world (saved in SavedData).

Configuration
Fully configurable reactor parameters without recompilation.

The player can change the radius, height, chance and other parameters in config/discai-common.toml.

๐ŸŽจ Creative Tab

The tab contains all the mod's items: summoning eggs, records, a custom music unit, a reactor, totems, a puzzle, and a structural unit.


โš™๏ธ Optimization and fixes
Eliminating lags when uploading chunks
MineshaftStructureGenerator โ€“ generating structures now only when placing a block, and not when loading each chunk.

CraterSpawner โ€“ Craters are generated only around players once every 30 seconds.

VanillaMineshaftWatcherSpawner โ†’ renamed and redesigned: BlackWatcherEntity spawn now occurs only in abandoned cities (Ancient City), once every 30 seconds, with a 90% chance, maximum 3 per world.

Spider Teleportation (SpiderEntity)
The logic has been rewritten: finding a safe position at any height (hard floor, air for legs and head).

Nonโ€‘solid blocks (torches, rails, etc.) are ignored.

If a safe place is not found, teleport directly to the player (with a slight offset).

The appearance of BlackWatcherEntity
The model has been rescaled in Blockbench to normal proportions

The hitbox and visual scale are adjusted to the standard player size (0.6ร—1.8), or an enlarged version is left at will.

 

๐Ÿ“Known limitations
Destruction, even with default settings (64ร—64), can cause slight slowdowns on weak PCs. It is recommended to reduce the radius or vertical range.

Auto-spawn only works in Overworld.

Operator's rights (hasPermissions(2)) are required to activate the reactor and commands.

๐Ÿ”ฎ Plan for next updates
Reactor auto-spawn in Nether and End.

This mod has no additional files