🌳 Main Feature: Saplings → Dirt
The core feature adds a new crafting recipe:
4 Oak Saplings → 1 Dirt
The player places four oak saplings in a crafting table and receives dirt.
🎮 How this affects the player's experience
- Makes dirt renewable: Players can generate dirt indefinitely as long as they have access to oak saplings.
- Helps when dirt is scarce: This is particularly useful in worlds where players have removed large amounts of dirt for building or terraforming.
- Encourages tree farming: Since oak saplings become the ingredient for dirt, players have an additional reason to maintain oak tree farms.
- Useful for skyblock-style gameplay: The recipe can be especially valuable in worlds where naturally generated dirt is extremely limited.
- Provides an alternative resource loop: Instead of searching for dirt underground or across the surface, players can create it through crafting.
- Simple to understand: The recipe uses a familiar Minecraft resource and doesn't require learning a complicated new mechanic.
- Minimal disruption to vanilla gameplay: Because the recipe requires four saplings for one dirt, it provides convenience without making dirt essentially free.
⚖️ Gameplay balance
The 4:1 conversion ratio is important. Oak saplings are renewable, so technically the player can produce unlimited dirt, but they must continually obtain saplings.
This creates a simple resource cycle:
Oak trees → Saplings → Dirt
That means your mod adds convenience without completely removing the value of naturally generated dirt.
👤 Overall user experience
From a player's perspective, the mod is primarily about convenience and accessibility. It can eliminate situations where a player runs out of dirt or has difficulty obtaining more, while still requiring them to participate in a renewable resource loop.

