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Diorama

A minimap and world map drawn at an angle, like a model of your world on a table. Towers stand up, cliffs have faces and trees cast shadows.
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Diorama 0.7.0 for NeoForge 26.3

File namediorama-0.7.0-neoforge-26.3.jar
Uploader
SunkenInTimeSunkenInTime
Uploaded
Nov 1, 2026
Downloads
16
Size
919.7 KB
Mod Loaders
NeoForge
File ID
9397615
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:diorama-1748961:9397615"

Learn more about Curse Maven

What's new

Diorama 0.7.0 draws your whole singleplayer world on the map from its save, in minutes on most graphics cards. It also adds another dimension's map to the map screen, held torches lighting up the cave map, and fixes for two crashes.

New

  • The map fills in from your world save. In singleplayer the map now draws every finished chunk in the save as you play, including areas you never walked and worlds pre-generated with tools like Chunky. That includes Nether ground you haven't been to. A 5,000 by 5,000 block world took about 6 minutes on an RTX 4070, and about 30 minutes on the processor. It's on by default. Turn off Fill in from world save in Settings if you'd rather see only where you've been.
  • GPU baking is on by default. Map tiles now draw on your graphics card, so they appear much sooner while you fly and when you open the map. If anything goes wrong on your card, Diorama goes back to the processor by itself and remembers that for your card and driver. This turns on once for everyone, including anyone who turned it off before. You can turn it off again in Settings and it stays off.
  • Held lights on the cave map. A torch or lantern in a player's hand now lights up the cave around them on the map and minimap (thanks to LegendarySpy).
  • See other dimensions from the map. A square at the bottom left of the map moves through the saved map of each dimension you've visited. You can teleport to another dimension from the right-click menu, the waypoint list and the waypoint editor.
  • Waypoint size. Separate sizes for the minimap, the map and the world, in Settings.
  • Copy coordinates. The map's right-click menu can copy a spot's coordinates.
  • Game time under the minimap. Off by default. Pick it on the Minimap tab: day and time, or time only, in 24h or 12h. The time turns blue when it's dark enough to sleep.
  • Dropped items on the radar. Items on the ground show as small aqua dots on the minimap and the map. Hover one on the map for its name and distance. It's on by default, with a tick box on the Radar tab.
  • Pixelmon. Pokémon show their own sprites on the radar instead of green squares.
  • Resource packs can change the minimap frame. The frames are now pictures in assets/diorama/textures/gui/minimap_frame/, for square and round minimaps.
  • Japanese translation (thanks to twister716) and Traditional Chinese translation (thanks to TaCraft-Sociality). Russian, Belarusian and Simplified Chinese are up to date too (thanks to Gazmanovich and TaCraft-Sociality).

Changes

  • Map tiles look sharper on high-density screens (thanks to LegendarySpy).

Fixes

  • Fixed the game crashing at startup with mods that register Xaero's network channels, such as BuildPrint. Tracked players still work with those mods.
  • Fixed a crash on world load in big modpacks when a mod's block fails as Diorama looks it up. The map treats that block as a solid block, and the log names it.
  • With Natural Waters installed, water on the map was grey on 26.x and one flat blue on 1.21.x. It now has the mod's colours.
  • A build far above the ground, in a world taller than normal, no longer leaves a white strip down the map.
  • A mouse button bound to Open map now closes the map too. A mouse button bound to the waypoint list now opens the list from the map.
  • Waypoint initials stay as you typed them, instead of turning into capitals.
  • On 26.3, sleeping in a straw bed no longer moves your Bed pin.

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